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Satanic Panic

Game ID: GID0276329
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Description

Publishers blurb:
Since their inception, tabletop role-playing games have often been accused of being used to introduce players to all manner of occult practices and depravity. And for nearly half a century, it was seen as best to deny this fact, but with [Redacted] & [Redacted] having now broken into mainstream popularity, there's no more need to keep up the pretext, it's too late to stop it now.

Satanic Panic lets you live out your darkest fantasies of being a satanic cultist in the 1980s, raised and trained for the specific purpose of bringing about the age of darkness by performing the ultimate ritual to summon Satan to rule over earth for all time, all while trying to not draw too much attention until it’s too late.

Great cultists aren't born, they're raised. And the plans for this have been in the works since the late 60s, the previous generation has been weaving more and more satanic messages into movies, music, cartoons, and fantasy games with the express purpose of raising an entire generation receptive to the power of the dark lord.

This is a once-in-a-generation chance. If you fail to perform the ritual, the conditions won't be right again for another 39 years.

Satanic Panic is built on a rules-lite d666 system (for obvious thematic reasons) roll 6's to build up your demonic power and unleash it to destroy anything that stands in the way of your infernal mission as you satisfy the conditions of the final ritual as determined by the divination (aka random ritual generation) system.

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