Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.
The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.
—description from the publisher
- Garfield Games has a track record with solid titles
- artwork and production look appealing
- implementation of colorblind-friendly choices shows inclusivity
- dice-heavy design may be fiddly for some players
- potentially high complexity for the weight with colorblind considerations
- dice-driven, hand-management/area interaction with color considerations
- Ancient Mesopotamian-flavored world
- historical-imaginative strategy
- Wayfarers
- Paladins
- Rattus
Mechanics (from transcript analysis)
- Dice management — Multiple dice with color/icon considerations drive actions and outcomes.
- dice-drafting and resource allocation — Dice results feed into resource generation and scoring choices.
- team/solo play considerations — Components and rules oriented toward varied player counts with inclusivity notes for colorblind players.
Video topics + discussion points
Quotes (from this video)
- this month has been a pretty lame month for Kickstarter
- they do a reliable Kickstarter and they deliver quite quick
- it's only a game so spend wisely and hear my warnings
- I would certainly try a Cooperative trick taker frankly because fox in the forest duet did it well
- what's it giving you then… collectors edition components
- the main thing is… is that Garfield games do reliable kickstarters
References (from this video)
- Complex dice manipulation
- Interesting translation mechanism
- Multiple strategic paths
- Complex rule set
- Difficult to generate consistent strategy
- Academic scholarship and language translation
- Historical manuscript translation
- Competitive knowledge acquisition
- Wayfarers in South Tigris
Mechanics (from transcript analysis)
- action selection — Players choose actions on their player board
- dice manipulation — Players can change dice colors and values using workers
- Scroll translation — Players chain translators to convert scrolls between languages
Video topics + discussion points
Quotes (from this video)
- Things have changed, man. There's no more hunks of gold anywhere.
- It's fundamentally misunderstood the value of gold.
- We're getting crushed here!
References (from this video)
- master class in interconnecting systems
- few actions but many decisions
- real brain burner
- heavier game with strong thematic hooks
- best game from publisher recently
- scholarly research
- ancient persia
- strategic_heavy
Mechanics (from transcript analysis)
- chain mechanics — each action chains off everything else
- interconnected systems — master class in interconnecting systems
Video topics + discussion points
Quotes (from this video)
- this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
- three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
- Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
- a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
- I love space racing games and space corp is the game that is most racy as far as space racers go
- the term I use instead of gateway game is foundation game
- Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
- Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
- Black Orchestra models some very clever things about how conspiracy is run
- when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
- Arkham Horror is the game that really made board gaming my number one hobby
- there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
- Twilight Struggle is one of the best head-to-head games out there
- Santorini is the definition of an elegant design
- Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
- intricate design with wide open decisions
- unique translator system with distinct translators
- skill ceiling high and strong optimization drive
- thematic cohesion and beautiful board aesthetics
- high complexity and learning curve
- scarcity of resources can cause frustration and catch-up difficulty
- icon dense game may be overwhelming for newcomers
- knowledge collection, translation, empire building through scholarly pursuit
- Baghdad, House of Wisdom era, ancient Mesopotamia
- strategic, optimization driven with a language translation thread
- Gaia Project
- Paladins of the West Kingdom
Mechanics (from transcript analysis)
- action selection via cards dice and workers — on a turn you use one card with dice and workers to perform the shown action; color and value conditions apply
- dice and color interaction — dice of different colors and workers alter dice values and allow color changes to unlock actions
- influence and rewards track — claims rewards by tracking influence in regions and through translator achieved actions
- research tracks and tech trees — advance on research tracks to gain coins and benefits; interaction with research symbols
- rest and income generation — end of round rest phase allows collecting income from card positions and re-rolling dice
- set collection — points come from collecting scroll cards and building sets
- translation chain and language rules — translate through multiple languages using a chain of translators; costs gold
- translator system — hire translators with dice; each translator is unique and can be retired; unlocks translation paths
Video topics + discussion points
Quotes (from this video)
- Scholars of the South Tigris is one of the most intricate games I have played
- the game is essentially picking one of four actions each round
- it's an optimizers dream game
- everything is scarce and decisions around what tech tracks to advance and when to rest and claim resources are huge
References (from this video)
- Part of Garfield Games' characteristic puzzle-rich design language
- Strong thematic consistency with the South Tigris trilogy
- Expected to be dense and heavy; not for casual play
- May require extensive teaching and player commitment
- puzzle-driven, heavy euro with memorabilia of ancient scriptures
- South Tigris region, garlanded manuscripts and translation
- puzzle-centric with mythic / archival themes
- Wayfarers
- Terramystica / Gaia Project family
Mechanics (from transcript analysis)
- asymmetric setup (for some titles) — different starting conditions across players
- puzzle / mechanism solving — heavy puzzle mechanics with manuscript translation and iconography
Video topics + discussion points
Quotes (from this video)
- this is a flip and write game
- open world style flip and write
- I'm very intrigued by the fact that it's designed by Stephen Aramini
- standalone sequel to My City
- two-player only fully Cooperative game
- pure deduction
- it's the next in the South Tigris series
- draft your actions at the very beginning of the game
- asymmetric compared to everybody else
References (from this video)
- deep, multi-layered action system with color/die mechanics
- strong thematic coherence around translation and scholarly work
- varied paths to scoring via translators, scrolls, and tracks
- clear, structured setup and teaching flow in the video
- high complexity and learning curve
- lengthy setup and number of components may be daunting
- dice and color-mixing rules can be intricate for new players
- translation, linguistics, and scholarly competition across scrolls
- The House of Wisdom in the Abbasid Caliphate, Baghdad
- historical-themed strategy with language and translation mechanics
Mechanics (from transcript analysis)
- action programming with cards — Players place and resolve action cards on their personal displays to perform actions; actions and bonuses resolve in a defined sequence.
- dice drafting and color mixing — Dice of multiple colors come from a personal bag; color and value interactions affect how actions are executed and enhanced.
- end-game trigger and scoring — The end is triggered by Calif card revelation; scoring aggregates points from tracks, translated cards, translators, and guild control.
- set collection and scroll card drafting — Scroll cards are drafted into stacks and resolved via Calif cards, driving end-game triggers and scoring opportunities.
- translation and translator network — Translators speak different languages; translating scroll cards involves paying costs and retiring translators to gain ongoing benefits.
- worker placement on skill tracks — Workers are used to boost actions and advance research tracks, influencing future options and scoring potential.
Video topics + discussion points
Quotes (from this video)
- this is the second game of the South Tigris trilogy
- the game uses uncolored white dice then you have dice of the three primary colors blue red and yellow
- the most important action is to translate a scroll card in the house of wisdom from its original language into Arabic
- if you end your movement on a white ring space you simply perform and gain all the depicted bonuses
- the end is triggered after the fourth Calif card is revealed and resolved
References (from this video)
- Part of beloved series
- All games in series are excellent
- Next iteration in successful franchise
- scholars, learning
- historical
- Paladins of the West Kingdom
- Wayfarers of the North Sea
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it was one of the coolest experiences I had at Pax
- anything that involves tile placement I am here for
- it is just a freaking blast
- the mechanics are just so good that none of the other stuff really kind of like matters to me
- I've fallen so much in love with undaunted
- if you put a cute cover on a game I will buy it I will play it and there's a very good chance that I will love it
- it looks incredible
- final girl is definitely one of my favorite games of all time
- the cover art drew me in it reminded me of like old war propaganda posters
- if anyone out there wild has red red ball or seen the red wall artwork this game is that
References (from this video)
- One of the speaker's favorite Euro sensations
- Rich iconography and depth
- Heavy price of entry in terms of rules and setup
- Maybe not for casual players
- Scholarship and empire-building
- Ancient Mesopotamian trade and scholarship
- Heavier Euro with strong engine-building
Mechanics (from transcript analysis)
- engine-building — Players optimize actions to maximize long-term growth.
- multi-resource management — Balancing different resources for scoring and control.
Video topics + discussion points
Quotes (from this video)
- That's my number 10.
- It's just a game that hits the table at our house.
- The Crew will always be in my repertoire of games to play.
- Vincent Dutrait's artwork on the table is a real draw.
- "It's a great two-player game and it's one that we can pull out and play and enjoy."
- "This might be my favorite Euro game. Not No, there's a couple others in there."