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Description
The players start on the dots of their color inside the pink ring and have to get to the numbered spaces of their color alongside the pink ring. The direction of movement is indicated by arrows. If a meeple is on the pink ring and gets on an arrow, which points to a yellow, blue, green or red colored ring, the meeples have to take a detour on this ring, before they can return to the pink ring. This way, they may overshoot their destination and have to travel an additional round on the pink ring.
Year Published
1955
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