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Schools of Thought

Game ID: GID0277971
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Description

From publisher blurb:

Conjurers summon monsters to fight for them. Necromancers create undead to fight for them. Enchanters corrupt the will of others to… make them fight for them. Why are those different? What if, instead, we created a school for wizards who get others to fight for them? Let’s call them Lords. This book presents eight new schools of wizardry — schools defined by what their members want to do with their magic instead of how it works. It treats wizards as people. As members of a larger society who must coexist with others. After all, no one, not even the most powerful wizard, is completely self-sufficient.

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