Publisher's blurb:
There are many ways to play role playing games. For most of us the immediate picture in your mind’s eye is that of a group of friends around a dining room table with everyone sat in front of their character sheet and dice, books scattered around.
It is probably more likely that most role players are actually sat in front of their PC playing their favourite game via chat on Discord or maybe a virtual desktop or even writing posts to send to a forum in a PBP game. Time is so precious today that the combination of trying to schedule enough time regularly enough to host or join a regular game is beyond the means of far too many players.
When you can play, often the only game available is some form of D&D, just because that is what people know. It is the lowest common denominator of RPGs. If you want to play something more off beat, like Scion then you are probably going to be forced online.
Or, there is another option. Too many games get bought only to languish on Storyguides bookshelves. This booklet will address that.
Solo play can offer a unique experience. In all other forms of role play there is a loss of fidelity between what the Storyguide, or GM, describes and what the player imagines. This happens with every scene, every NPC and even how every piece of dialogue is delivered. In solo play there is no loss of information. The understanding is perfect.
This book will show you how to solo play and get the most out of these solo sessions as it is about providing the rules. It is one thing to have the tools but if you don’t know how to use them…