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Description
Each player is dealt cards showing what ghosts he needs to capture. On a turn, the player spins the spinner to move across the board and follows the directions of the space landed on. If you land on a "Villain Space", you check to see if the ghost matches one of your cards. If it does, you capture it. There are also special "Light Up Ghosts" that you identify by using a flashlight provided with the game. These must be captured last. The first player to capture all the ghosts on his cards wins.
Year Published
2003
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