Skip to main content

Scooby-Doo! Night of 100 Frights

Game ID: GID0278466
Collection Status
Description

[From game manual]

Once again, Scooby-doo and the rest of the Mystery, Inc. gang have been called upon to solve a bizarre mystery in a spooky place. Daphne's long-time friend, Holly, desperately needs their help. Very strange things have been happening in and around her family home, Mystic Manor. Holly's uncle, the famous inventor Professor Alexander Graham. lives in the mansion, which overlooks a small fishing village. The people from the village have all packed up their belongings and left town, because the whole area has been completely taken over by...Yikes... monsters! Worst of all, Professor Graham has mysteriously disappeared without a trace! Like, wow! We're not afraid, right? Wrong!

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek