From publisher blurb:
In the desolate reaches of the Known lies Gharom II, a planet battered and broken, its once-thriving world laid waste by war and neglect. From orbit, it is a dismal sight, shrouded in the ashen remnants of old battles and industrial rot. Few venture here willingly, but in recent times, whispers have drifted through the shadowed corners of the galaxy, spoken in hushed tones by those daring enough to listen. They speak of a weapon—an abomination abandoned by its creators, left to evolve, adapt, and consume until it became something beyond life and death, beyond flesh and machine. The Scourge Wraith, they call it: an ancient nanotech predator with a singular purpose—to feed on the living and the mechanical alike, to absorb all it touches and add it to its terrifying, self-repairing form. Originally crafted as a tool of war, the Wraith was left on Gharom II when its creators vanished, leaving it to fend for itself. In the centuries since, it has grown and changed, adopting and discarding parts of itself like a restless spirit cloaked in the remnants of past battles. It has become an apex predator, a being of dark intelligence and unsated hunger, stalking the planet’s rusted surface. Recent rumours suggest the Wraith may have gained a new capability: the power to manipulate the bodies of the fallen, transforming old, forgotten soldiers and abandoned machines into extensions of its will. The scavengers and fortune hunters who once flocked to Gharom II in search of valuable tech now go silent, lost in the sands without a trace. The desolate echoes of their calls for help linger in the planet’s atmosphere like the whispers of ghosts.
In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages, you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.