SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand.
More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand.
On a turn, a player takes one of two actions:
• Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they're playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set, the player captures the cards in this previous set and places them face down in front of themselves.
• Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn't beaten.
Once per round, a player can scout, then immediately play.
When a player has emptied their hand of cards or all but one player have scouted instead of playing, the round ends. Players receive 1 VP for each face-down card, then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players, then whoever has the most points wins.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't normally do unboxing videos it's not normally my thing
- this is my game room there's a bunch of games and some of those are buried underneath other games
- I'm not going to fully unbox every single one of these games tonight
- the idea of a co-op version of Kinder Tokyo was enough to make me go yay
- this could be a good way to start playing Spirit Island
- the advanced guide to quantum physics is what Spirit Island is
- give respect to composers
- those tokens are very basic and they're really boring
- caberner is already a heavy game and forgotten folk made it a little bit more heavier
- not everything fits in the base box
- 80 euro is too much
- this is too many games
- I mean I've got North guard Vengeance roll and fight endless winter
References (from this video)
- Tiny footprint but with replay potential
- Strong fit for Calyx cube setup
- Limited depth for some groups
- May require supplementary small games for variety
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Blood Rage is my number one game of all time
- Code Names is one of my favorites I actually like playing this game at four more than any other player count
- I got cocky early with Blood Rage
- I love trick taking love it
- it's a really fun cooperative game it's worth the 15 bucks to throw at it just for the artwork
- I like paladins way more than Architects of the West Kingdom
References (from this video)
- unique cooperative twist on trick-taking
- engaging group play
- rules can be fiddly and maybe too complex for very casual players
- campaign-style trick-taking teamwork
- explorers and trick-taking missions
- cooperative, task-driven
- Clank
- Sky Team
Mechanics (from transcript analysis)
- cooperative challenge — If a misplay happens, everyone suffers; there is social pressure to align.
- trick-taking in teams — Players operate in teams; you have to coordinate to complete tasks by playing cards in sync.
Video topics + discussion points
Quotes (from this video)
- gadia is a game that is super simple quick with simple rules and yet fun absolutely
- it's a deck building game which means we all have a small deck of cards that we will play and get new cards as the game goes by
- definitely great if you want to try deck building which is one of the if not the best por gaming
- Legacy takes it to the next level if you ever wanted to play a legacy game your family that's the one to go for
- Seven Wonders is a drafting game one of the first ones that ever did it
- Clank is a deck building game where we each have a character that is going deep underground to steal an artifact from a dragon and get out before the dragon eats you
- Everdale is a tableau building game take a people place it on the board get resources for that and then use these resources to play out cards
- Wingspan yeah Birds we have games already similar to Splendor duel here and Wingspan I think or is an original
- Tick ride Legacy tick generally is a great family game Legacy
- Harmony is a game where you collect trains and animals and all the animals like specific places to live
References (from this video)
- very accessible and social
- great for casual players and newcomers
- some may find the “cannot rearrange” rule initially confusing
- card drafting with fast rounds
- set collection / runs card game
- social, approachable party-card experience
Mechanics (from transcript analysis)
- hand management — you can't rearrange cards after drawing, which shapes planning
- set collection / runs — players collect sets or runs of cards to score
Video topics + discussion points
Quotes (from this video)
- Cascadia is an excellent starter game for your collection.
- Just start small.
- Anybody can play it.
- I think it's a perfect starter game for your collection.
- Can't Stop is possibly objectively, in my opinion, the best push your luck game.
- Just One is a classic party game. Everybody can play this.
References (from this video)
- Compact and portable; great for groups
- Approachable and fast-paced
- Overpriced for box size in some opinions
- Limited depth compared to heavier euro games
- Social bluffing and ladder-style challenge
- Ladder-climbing party card game with a fad for quick rounds
- Light, party-game style with minimal theme integration
- Top 10
- Quacks of Quedlinburg
Mechanics (from transcript analysis)
- multi-color card interaction — Cards can have different values and effects depending on color and symbols
- trick-taking / ladder mechanic — Players jockey for position on a ladder by playing cards with values
Video topics + discussion points
Quotes (from this video)
- the customization in this game is insane
- this is such a clever system and again not too difficult to get your head round
- it's a dry point salad game
- the problem is is that i was experimenting and i don't think the experiment worked
- this is a build-your-own tableau game with a point salad style
- Cascadia is such a good gateway game
- it's not dead but that is a zatu sponsored video
References (from this video)
- Simple to learn
- Highly replayable
- Memory and set collection
- Casual game night
- Light, competitive
Mechanics (from transcript analysis)
- Set collection / combos — You can only play out cards if you can form valid combinations; mismatches require drawing/picking up.
Video topics + discussion points
Quotes (from this video)
- it's a simple party game where you're trying to get rid of all your cards
- The price (€22) is a good price
- In flip tunes, you're doing exactly that. You're flipping tune cards one by one until you have six.
- Scout is a simple card game where you need to get rid of all of your cards, but you can only play out cards if you create combinations.
- That's not a hat. It's a board game.
- globus.
- Sea Salt on paper, you are collecting cards.
References (from this video)
- Adds depth beyond Uno-like basics
- Double-sided cards reduce luck
- Show/Scout option creates powerful plays
- Complexity may be challenging for some groups
- Requires memory of hand structure
- hand management with strategic adaptation
- tabletop play night
- calm, strategic
- Uno
Mechanics (from transcript analysis)
- Double-sided cards — cards can be flipped to change numbers and reduce luck
- hand remains in order — cards cannot be rearranged; you must play groups adjacent in your hand
- one Scout and Show token — skill allows performing a scout and show in one action
- scout action — once per round you can scout to take a card from the left or right end and insert it into your hand
- set and run building — play sets or runs and beat the previous play by having more cards or stronger sets
Video topics + discussion points
Quotes (from this video)
- the games we most recommend that are like Uno
- the catch is that you also have the option to drop out of the round
- you can return any chip so if you're over 10 points it's actually 10 points you're getting rid of
- it's a quick card game
- the menu is randomized
- desserts actually are the only card that stay out in between the three rounds
- card drafting at its core
- everybody simultaneously on their turn is going to play one card down
- the four rows were just four random cards that were dealt at the beginning of the game
References (from this video)
- Compact and cute
- Great for quick sessions
- The theme is light; depth is limited
Mechanics (from transcript analysis)
- Card Play — Play cards in a way that restricts others from moving
- hand management — Strategic use of a small hand to maximize moves
Video topics + discussion points
Quotes (from this video)
- Point salad is a great gateway.
- This is a wonderful hobby.
- We had a lot of first time visitors to the game night.
References (from this video)
- Extremely small and portable
- Easy to teach
- Really fun
- Perfect for throwing in a bag or suitcase
- Some push your luck involved
- Tricky strategic decisions
- Won't get old
- Re-released by Oink Games becoming new hotness
- Card climbing and strategy
- Generic card game
- Competitive ladder climbing
Mechanics (from transcript analysis)
- Adjacency Requirement — Played card sets must be adjacent in hand
- Double-sided cards — Each card has two values and players decide orientation once dealt
- Ladder climbing — Players play sets of cards that must be equal or higher value than the previous play
- scoring — Negative points for cards in hand, positive points for unbeatable sets
- scouting — Players can scout a card from the table when they can't play, placing it anywhere in hand
Video topics + discussion points
Quotes (from this video)
- I've seen enough 90 sitcoms to know it's never a good idea to try to be in two places at once
- conventions are the perfect place to play a game that requires a larger group
- at a convention the people who signed up to play probably really want to be there
- I'm easily distracted at a convention it's a lot of stimulus and it's overwhelming
- it's quick and shouty and silly and it always goes over really well
- it's unreasonably fun and lovely and feels really good to play from a pure really tactile perspective
- it's wacky high energy dexterity silliness and that's honestly everything I want while at a convention
- I mean no accomplishment feels as good as that
- it's so simple and so good and it makes me laugh with my friends
- knowing when to try and win a trick and when to try and lose a trick makes me feel so dang smart
- it's fascinating that depending on the style of the people I'm playing with the game can feel really different
- it's just it's dang good y'all
References (from this video)
- Simple
- Enjoyable with drinks
- Potentially expensive
- Trick-taking
- Card game
Mechanics (from transcript analysis)
- Trick-taking — Play cards to win tricks by playing higher numbered or combination cards
Video topics + discussion points
Quotes (from this video)
- We have gathered the information about the best rated board games in each complexity level
- Like Pokémon, you want to collect them all
References (from this video)
- compact footprint and accessible
- puzzle-like hand management that feels clever
- theme largely disconnected from mechanics
- lacks immediate emotional investment
- Running a circus
- Circus-themed card game
- Thin, largely disconnected from mechanics
- Azul
- The Mind
Mechanics (from transcript analysis)
- hand_management — managing a fixed hand with limited rearrangement
- Trick-taking — ladder-like trick-taking structure with limited hand manipulation
Video topics + discussion points
Quotes (from this video)
- The theme is fundamentally pasted on to the gameplay loop.
- the mechanisms flow from a theme in a very natural way.
- the theme and the mechanics are so tightly interwoven that if you try to reimagine this game with a different narrative, it just wouldn't create the same emotional resonance.
- You're not just moving pieces on a board. You're enacting the power struggles, the betrayals, the alliances of Herbert's universe.
- Great theming isn't about fancy art or impressive miniatures. It's about creating an experience where every card played, every token moved, and every decision feels like a natural extension of the world you've temporarily inhabited.
- The best themes don't just look good, they make you forget that you're playing a game at all.
References (from this video)
- clever twist on shedding games
- engaging strategic tension about when to push out
- acute, group-friendly decisions
- card shedding and order manipulation
- tactical, puzzle-driven
Mechanics (from transcript analysis)
- card shedding — Players try to discard cards by forming adjacent runs or sets; order of their hand is fixed unless special actions occur.
- Scouting (outer-card take-and-reinsert) — Players may scout the outermost card of the current set and insert it anywhere in their hand, reshaping options.
Video topics + discussion points
Quotes (from this video)
- it's just it is that quick card drafting. You know, the simultaneous play keeps everyone engaged.
- scouting, which is taking one of the outermost cards on the set that's currently out and taking it into your hand and slotting it anywhere.
- you can't communicate what each of you have outside of in between rounds.
- it's all around, you know, you're rolling these dice behind your little map and then using, you know, dice placement out on kind of a shared board to ultimately try to fly the plane successfully.
- Tumbling Dice had a way of getting to his heart.
- Sausage Sizzle is just absolutely knocked it out of the park in that regard.
- This is the definitive filler game.
- Escape the temple for 10 minutes of excitement and fun.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We are here today to do part two, which is the $1,000 collection.
- This is a luxury hobby.
- Board Game Bliss affiliates. The link is going to be in the description.
- If you have a crisp $1,000 bill, you can go to your friendly local gaming store to spend that money on board games.
References (from this video)
- One of the speaker's favorite games
- Tightly paced with satisfying pressure to shed cards
- Can be punishing if you fall behind on shedding
- Card-based ascension and sprint for points
- Card hand management and ladder climbing
- Ladder-based drafting with shedding pressure
Mechanics (from transcript analysis)
- hand management — Acquire and order cards, optimize hand for efficiency.
- Ladder/climb mechanic — Beating previous runs earns points and cards.
- Set collection with shedding — Earn points by collecting and then discarding to avoid penalties.
Video topics + discussion points
Quotes (from this video)
- This is a very nasty auction style game.
- I think it's a great design.
- One of my favorite games if not my favorite game.
- It's nice that it plays in about 30 minutes.
- I think it's a wonderful design.
References (from this video)
- elegant, fast, and satisfying to execute a clean shed
- highly regarded by the host as a personal favorite
- solid design with clever card manipulation
- paper-tension and luck can matter in fringe openings
- some players may prefer more drafting depth
- card manipulation and order-based play
- ladder shedding duel with cards
- excited, reverent, enthusiastic
Mechanics (from transcript analysis)
- hand-order constraint — Cards cannot be rearranged; each card has a unique top-to-bottom order and some can be moved via scout action.
- ladder shedding — Players play higher sets to empty their hands fastest.
Video topics + discussion points
Quotes (from this video)
- Pitch Out is such an underrated game I rarely hear anybody talking about it
- Skull is a game that's all about bluffing
- it's a d little game but absolutely anyone can play it
- Scout is my favorite card game of all time
References (from this video)
- Very portable small-box card game
- Easy to play multiple games back-to-back
- Interesting hand management puzzle
- Simple turn structure with depth
- Creates memorable moments like playing unbeatable combinations
- Card shedding competition
- Abstract
- Abstract strategy
Mechanics (from transcript analysis)
- card shedding — Get rid of all cards in hand to score points
- Double-sided cards — Cards have different values on each side
- Hand arrangement puzzle — Cannot rearrange cards in hand freely; must play adjacent cards only
- Ladder climbing — Players must beat cards on the table with higher values or multiple cards
- scouting — Draw a card from table and place it anywhere in hand to create future plays
Video topics + discussion points
Quotes (from this video)
- You play games less than you think. That is true.
- I play this game a ton. It's like I probably only play the game like three times. It just feels like more because the gameplay is so robust.
- This is what makes it so kind of infinitely playable
- I think that's one of the reasons why Pandemic was such a successful gateway game
- You didn't know board games could be this
- if you've only ever played Monopoly and sorry these kind of mass market games you got to show them something that's just different to that
- I've just I didn't know any of this could exist
- it was nuts. We were throwing down like six games a week probably easily. It was insane
- Better arches is unreasonably fun
- And then we finally dove farther and farther in and here we go
References (from this video)
- fast-paced
- good intro for non-gamers
- strategic and fun
- some learning curve to understand ladder mechanics
- fast-paced trick-taking
- trick-taking game with ladder mechanics
- light-hearted, party vibe
- Skull King
Mechanics (from transcript analysis)
- hand_management — manage cards/dice as you play
- ladder climbing mechanic — cards have two sides; you choose orientation; play proceeds with fixed order
- Trick-taking — players take tricks with encoded patterns
Video topics + discussion points
Quotes (from this video)
- it's a fun game
- we love y'all
- the artwork is gorgeous
- the colors are beautiful
- it's a thinky
- it's more thinking than the others
- don't wake the dragon
References (from this video)
- Unique card manipulation mechanics
- Elegant small box design
- Great for small group play
- Very replayable
- Fell off Jamie's top 50 due to competition from Nana
- Small box card games are highly competitive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Jeff and I rank with our hearts and not with our brains
- our list is if you don't like it Move Along
- we play as many games as we do in a year which is literally hundreds thousand
- our rankings are extremely fluid
- there's so many good freaking games out there
- oron hits The Sweet Spot of combo
- this Oracle Delia Oracle Del like what is this game
- if you love puzzles and sudoku or whatever you're probably gonna love it
- don't poo poo on tapestry it's freaking good
- three ring circus is going to continue to increase for me
References (from this video)
- compact, accessible, and repeatable
- great social game with friends/family
- brain burn on high interaction rounds
- card sequencing with dual-number cards
- trick-taking with a shifting value mechanic
- abstract puzzle
- Bonanza (card layout concept)
- Other light trick-taking titles
Mechanics (from transcript analysis)
- dual-number cards — cards have two numbers, orientation matters
- hand sequencing — order of cards in hand dictates possible plays
- Trick-taking — standard trick-taking with scoring by rounds
Video topics + discussion points
Quotes (from this video)
- our goal is just to make this world a better place, one board gamer at a time
- empathy is the ability to understand and share the feelings of another
- co-op games allow me to talk with other players, plan together
- it's amazing; they came hard
- this is a game built by people from that heritage
References (from this video)
- novel mechanic of not rearranging hand
- clever use of flip mechanics to vary options
- thematic feel may be light for some players
- memory and ordering, with playful notes
- Circus-themed abstract card shedding
- light and quirky
- Revolve
- Revolve (mentioned as preferred by the speakers)
Mechanics (from transcript analysis)
- hand_management — you cannot rearrange your own hand; you can flip cards to reveal better values.
- sets_and_runs — play sequences of cards with constraints to outpace the current play.
Video topics + discussion points
Quotes (from this video)
- The art is off the chain.
- I'm a big Sudoku fan. I play Sudoku almost every day.
- The memory board is a fantastic idea; it mirrors real memory of trips.
- This is one of the best gaming experiences I've had all year.
- The Kickstarter fulfillment milestone is humbling.
- If you are messaging Bezier on social, it's probably Jay answering.
- Game Makers on a pallet forklift at Gen Con was incredible.
References (from this video)
- clever card management mechanic
- compact and quick play
- color scheme may be a nitpick for some
- penalty for shedding/ladder-like progression
- Circus-themed abstract card game
- quirky and humorous
- Revolve
Mechanics (from transcript analysis)
- memory/hand_management — you cannot rearrange your hand and you reveal and flip cards to optimize plays.
Video topics + discussion points
Quotes (from this video)
- The art is off the chain.
- I'm a big Sudoku fan. I play Sudoku almost every day.
- The memory board is a fantastic idea; it mirrors real memory of trips.
- This is one of the best gaming experiences I've had all year.
- The Kickstarter fulfillment milestone is humbling.
- If you are messaging Bezier on social, it's probably Jay answering.
- Game Makers on a pallet forklift at Gen Con was incredible.
References (from this video)
- clever constraint that drives interaction
- compact and easy to teach
- color scheme and art style may not appeal to everyone
- memory and deduction with a playful tone
- Circus-themed abstract card game
- humorous and lighthearted
- Revolve
Mechanics (from transcript analysis)
- hand_management — you cannot rearrange your hand; you can flip to reveal numbers and use them to beat plays.
Video topics + discussion points
Quotes (from this video)
- The art is off the chain.
- I'm a big Sudoku fan. I play Sudoku almost every day.
- The memory board is a fantastic idea; it mirrors real memory of trips.
- This is one of the best gaming experiences I've had all year.
- The Kickstarter fulfillment milestone is humbling.
- If you are messaging Bezier on social, it's probably Jay answering.
- Game Makers on a pallet forklift at Gen Con was incredible.
References (from this video)
- Compact game
- Simple but clever
- Easy to carry and play anywhere
- Card Trick-Taking
Mechanics (from transcript analysis)
- Card placement — Players can 'scout' by moving cards to build better combinations
- Trick-taking — Players cannot rearrange their initial hand, must play combinations
Video topics + discussion points
Quotes (from this video)
- Summer Games for a third year in a row because how good can a summer be without games
References (from this video)
- compact and portable package with decent components
- quirky two-sided orientation mechanic adds a small twist
- short, quick rounds in theory
- perceived as just Rummy with extra steps and punishing luck
- mulligan-like hand orientation feels gimmicky and underwhelming
- rounds can drag and be frustrating when you can't beat the set
- poor value for the weight/price point; not worth the cost for many players
- scouting and outmaneuvering opponents through set collection and blocking
- Card game with a battlefield of sets and card orientation value
- light, casual abstract with competition focus
- Cascadia
- Solar Storm
Mechanics (from transcript analysis)
- double-sided, orientation-restricted cards — cards have two numbers; once oriented, they stay fixed for the round and cannot be flipped back
- initial round mulligan-like mechanic — at the start of a round, players can turn their entire hand to a different orientation, effectively a limited Mulligan
- rapid, small-turn rounds — game designed for quick rounds with light interaction and heavy luck elements
- scout chips as victory points — when a set is beaten, players contribute scout chips; the remaining visibility of sets and chips determines end-game scoring
- set-collection and beating — players lay down sets of cards; others attempt to beat the set by playing a higher-ranking configuration
Video topics + discussion points
Quotes (from this video)
- it's Rummy with extra steps except it's more punishing than normal rummy
- it's a deluxified Mulligan basically
- 20 minutes for a game, 20 minutes for a round, what?
- Scout wasting my money did not like it
- it's not a one or a two because I don't think it's that bad but it's a three out of ten
- it's a refresh of stuff we've seen before but done well in a nice little package
- solarsphere has good presence on the table the art works really nice
- production quality pretty sound
References (from this video)
- Accessible, quick to teach
- Excellent for con floor play and social interaction
- May feel lightweight for some players
Mechanics (from transcript analysis)
- Compact social/economy-centric play — quick, interaction-driven game often categorized as party strategy with minimal setup
Video topics + discussion points
Quotes (from this video)
- the solo gaming community is made up of a lot of people who are chronically ill disabled or suffering from some kind of ailment involving chronic pain that prevents us from engaging in the hobby in the traditional sense
- nobody is perfect
- learning from your mistakes is what we do as humans
References (from this video)
- Compact and shelf-friendly
- Good intro to card play
- Light on depth
- May wear thin with extended play
- Gamer-y card play with a circus flavor
- Circus recruitment theme
- Light, quick rounds, set-collection-like scoring
- Sushi Go
- Hanabi
Mechanics (from transcript analysis)
- Card play / shedding — Players discard cards by matching numbers or sequences to clear hands.
- Circular table play / pickup from center — Rounds end when someone empties their hand; scoring follows.
Video topics + discussion points
Quotes (from this video)
- this game encapsulates everything that is great about Euro games or Resource Management games
- Self-made Legend
- Moon Rakers welcome to space we have a special mission for you but unfortunately you might not be able to do it alone
- this is not a huge collection yet it covers the whole range anybody could go to this collection and find something to play here
- Gloomhaven box is enormous
References (from this video)
- Very quick, easy teach
- Fits snug on a shelf
- Limited depth for repeat plays
- Card play & hand management
- Circus recruitment theme
- Fast, filler-style play
- Sushi Go
- Happy Salmon
Mechanics (from transcript analysis)
- Card shedding / number matching — Play cards by matching numbers or sequences to discard.
- Pick from middle / table flow — If you cannot play, draw from center and continue.
Video topics + discussion points
Quotes (from this video)
- this game encapsulates everything that is great about Euro games or Resource Management games
- Self-made Legend
- Moon Rakers welcome to space we have a special mission for you but unfortunately you might not be able to do it alone
- this is not a huge collection yet it covers the whole range anybody could go to this collection and find something to play here
- Gloomhaven box is enormous
References (from this video)
- Brings joy with every play group
- Unique interesting puzzle
- Small box game
- Quick to play
- Hand organization constraint creates tension
- Card shedding and hand management
- Circus performers theme
- Light thematic
Mechanics (from transcript analysis)
- card shedding — Players attempt to get rid of all cards from their hand
- Hand Organization — Players cannot rearrange cards in hand; cards must be played in order they appear
- Multi-card Play — Players can play runs or sets of same numbers if cards are adjacent in hand
- scouting — Players can take a card from the table and place it anywhere in their hand to create better combinations
Video topics + discussion points
Quotes (from this video)
- Cribbage is one of those games that gets passed down through generations and we absolutely adore it
- Scout just brings a level of joy with just about everybody we've encountered playing this game
- It's just super simple kind of in-your-face game where you're running around trying to catch this fish
- You get this big kind of game experience and not a ton of time
- Castle Combo is an absolute banger amongst many bangers from last year
- The art in this game is absolutely unmatched
- Dice Miner is quick. It's easy. You can kind of teach to everyone
- There's just all this like interesting kind of math going on
- I'm a massive Lord of the Rings fan. The movies and the books, but particularly the books
- We played through My City twice the entire campaign two times, loved it both times
References (from this video)
- fun social play with approachable rules
- tight decisions despite light weight
- availability varies and some components feel generic
- character-driven exploration
- forest exploration and resource gathering
- light, exploratory feel
- Cascadia
- Top Ten
Mechanics (from transcript analysis)
- card drafting / hand management — players draft and utilize cards to improve their tableau.
- set collection / pattern synergy — collecting specific cards/themes to optimize scoring.
Video topics + discussion points
Quotes (from this video)
- gun violence has to stop
- we love y'all
- bring your positive energy
- it's all about fun
- we'll have an update on the next show
References (from this video)
- Portable small box format
- Works at multiple player counts
- Excellent convention game
- Theme integration
- Card hand puzzle element
- Great social game
- Easy to teach
- Circus, Performance, Family-friendly
- Circus performers
- Small box card game
Mechanics (from transcript analysis)
- Card game — Small box card game with hand management
- Fixed hand — Cannot rearrange cards in hand
- Puzzle within game — Hidden spatial puzzle in card arrangement
Video topics + discussion points
Quotes (from this video)
- Lord of the Rings a confrontation is an amazing two-player only game and it's essentially like Stratego
- Dominant species is a area control game where you are playing as different classes of animals
- Mansions of Madness second edition this I think Will Always Forever ever be one of my favorite games
- an acrony is a worker placement game with a unique twist
- Obsession is like Downton Abbey Bridgerton the board game
- I love polyaminos I love polyamino towels I think they're amazing and they're cats
- Shores of Tripoli is a two-player card event based war game
- root everybody plays a different faction of some type of Woodland creature
- dwellings of Elder Veil is a hand management worker placement game
- kanban ev is a car building game you are working in a car factory
- we just like love this game it comes with us when we travel
- Rise of Fenris is still one of the best board gaming experiences I've ever had
- Unmatched is a head-to-head battle game where you are playing as a character
- the Simplicity of it it gives so much depth but it's so easy to play
- Twilight's struggle is a game I'm still continuing to explore
- I don't drink wine but I love viticulture
- Wonderland's War gives me everything that I enjoy in board games
- Scout is a small box card game I love it
- Star Wars Imperial assault this is the highest campaign game currently on my list
References (from this video)
- easy to teach
- quick to play
- great for groups
- limited direct interaction
- dependent on card luck
- card-collection and run building
- abstract party-card theme
- light, non-immersive
Mechanics (from transcript analysis)
- card drafting — players draft and place cards to form runs and sets around a table show
- set collection — players aim to collect high-scoring combinations through turns
Video topics + discussion points
Quotes (from this video)
- Scout by own games highly recommended by us
- It plays in 15 minutes
- This is one of the best thematic rolling rights I've played in a while
- production Top Notch
- it's a very family friendly game
- there's not a lot of play interaction but it's Thinky
References (from this video)
- clever, asymmetric twist on climbing
- engaging, with deep strategic choices
- rules can be dense; learning curve
- might be punishing for slow players
- card values and ascent with dynamic decision-making
- climbing-themed card play with unique orientation
- quirky, strategic
Mechanics (from transcript analysis)
- beat-and-draw mechanics — if you beat the previous set, you take those cards; if not, you take from the display into your hand and adjust strategy
- dual-number cards with orientation flip — cards have two numbers; you can flip your entire hand to swap values
- group play constraints — when playing groups, they must be consecutive in your hand and you cannot reorder cards
Video topics + discussion points
Quotes (from this video)
- it's a crazy system but it works really well
- really chaotic it's really fun and funny
- Peanut Club really highly recommended
- you can just see it in action and you know what you're supposed to do
- King Domino lovely little filler looks like a children's game but actually there's enough substance here
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I've really liked it my many plays of this game over the years.
- it's probably better to move it on.
- I don't think I'd be sad to never play Kalimala again.
- This has been on my mind for a couple of months now honestly.
- we are planning on doing something ... playing games with my friends that also turns into play-throughs that people can enjoy.
- there's a lot of kinks that we're trying to work through.
References (from this video)
- Very portable and easy to teach
- Great social filler between heavier games
- Limited depth for serious gamers
- ladder-climbing, trick-taking-like rhythm
- Filler game; portable party-style
- light, social
- Ticket to Ride
- King of Tokyo
Mechanics (from transcript analysis)
- ladder-climbing / trick-taking blend — Simple, quick rounds designed for social play
Video topics + discussion points
Quotes (from this video)
- coin games have asymmetric factions that blow my mind
- it's a great entry point to heavier coin games
- these games are fascinating and worth learning
- the playbooks are great and walk you through a turn
- i enjoyed Verdun 1916 and i’m excited to play more World War I games
References (from this video)
- innovative hand-management twist
- pacing and tension maintained through fixed order
- engaging for players who like puzzle-likes
- requires proper teaching to understand the order constraint
- performance rankings
- card-drafting ladder-climbing competition
- hand-management with fixed hand order
Mechanics (from transcript analysis)
- hand-management with fixed order — players keep a hand in fixed order as new cards are drafted, then play to improve the ladder of performances
- set-collection/ladder scoring — players collect performances to advance on a display and score based on relative placement
Video topics + discussion points
Quotes (from this video)
- it's basically a race to deploy or all your influence markers on the board
- this screen really did blow up this last year or two and rightly so
- it's a classic; it feels like I'll be playing this in five or ten years time
- Hidden Gem
- insanely clever
References (from this video)
- Very broad audience appeal
- Simple to teach, hard to master
- Can feel punishing when you misplay hand construction
- set-building, hand management with dual-ended cards
Mechanics (from transcript analysis)
- set-building with dual-ended cards — You choose how a card enters your hand and aim to beat what is on the table with clever combos.
Video topics + discussion points
Quotes (from this video)
- it's like Scrabble on methampetamine
- mindblowing just how much game is jammed into this very, very tiny Gloomhaven box
- Scout is a phenomenal Spa box game
- it's a great filler game
- you can't see your own cards
References (from this video)
- Compact, punchy, and highly social
- Great for quick BGA sessions
- Score tokens are optional but can complicate play for some groups
- draw from the middle, avoid keeping score tokens
- Small-box card game with a fast tempo
- Wind the Film
- Sea Salt and Paper
Mechanics (from transcript analysis)
- deck manipulation avoided — Players cannot rearrange cards in hand; they draw from table and manage runs/sets
- set/sequence building — Players try to offload cards to achieve positive outcomes while avoiding points
Video topics + discussion points
Quotes (from this video)
- Hanabi is such a unique game I don't think I've ever really played anything super like it before
- we have never been so in sync in our lives
- it's a riot every time we play it
- this is a true top ten they are ranked
References (from this video)
- Unique theme
- Unfamiliar to many players
- Exploration and discovery
- Exploration/ scouting theme
- Abstract exploration
- Katan
Mechanics (from transcript analysis)
- hidden information / bluffing — Players secretly plan routes or actions.
Video topics + discussion points
Quotes (from this video)
- number one was Azul I had it in the first spot
- number two it might not be on the list
- number nine is Wingspan actually wouldn't you believe that Wingspan was that bpan
- I want to take Katan
- Scout is number 10
- Azul top one
References (from this video)
- Popular at convention buzz
- Accessible
- Niche audience, may not suit all groups
- social deduction or drawing-based misdirection
- Party/skill game
- fun, party-friendly
- Doodle Dash
Mechanics (from transcript analysis)
- Real-time deduction — Players deduce from others’ actions and statements.
- social interaction — Hidden roles or goals lead to guessing and misdirection.
Video topics + discussion points
Quotes (from this video)
- the talk of the town for the entire convention is and this is kind of shooting myself in the foot by saying this now because it's hard to find the game and i want to get it i know other people are probably going to want to look for it but it's a game called scout
- it's fully cooperative you're going to be taking on the role of a character from the jurassic park world
- there's a buzz chatter where you can't really pick up anything but you can hear it so right when you walk in
- the heart and soul of the game is the real-time aspect
- Draftasaurus a very light uh but cute drafting game
- the talk of the town for the entire convention is Scout by Oink Games
- it's basically a two-player blackjack-style game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a beautiful kind of story
- you need to play with the right group
- it's not cute
- it's like comfort food games
- the rules are simple
- oh my god it's so good
- it's a ramp... chaos
- this is an easy one to just flick some discs around
References (from this video)
- one of the finest card games
- clever ladder/climb mechanics
- requires careful sequencing and forward planning
- shedding/ladder climbing
- classic ladder-climbing card game
- abstract
Mechanics (from transcript analysis)
- staged ladder collection — players aim to discard cards in advantageous runs while managing the order constraints.
Video topics + discussion points
Quotes (from this video)
- Inflation is true. Everything costs more.
- There is a lot still you can buy for £20.
- Code Names is a tremendous game that you can get for $19.95.
References (from this video)
- played heavily in past
- cycled out by new card games
- card game
- Trick and Snipers
- Sea Salt and Paper
- Fantasy Realms
Mechanics (from transcript analysis)
- Card game — small box card game
Video topics + discussion points
Quotes (from this video)
- we're products of what we've played
- objectively most games are good
- the longer I'm in this hobby the more I have identified that I love very heavy strategic War based games
- people play games differently
- I just wish people would be a little bit more cognizant of what the people around the table are doing to the game
- every year there's a new card game that comes out that we just go head over heels for
- the odds that I'm going to get a chance to play this game are probably pretty limited
- I would argue none of them are like something I'm like itching to get out and play
- it's all about betting the right amount of hands and trying to screw other people over
- how do you compete with new content constantly being released
References (from this video)
- interesting card hand mechanic
- Oink Games quality
- punishes card reorganizers
- Bonanza
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- everything's game of the year
- I wouldn't call it a mean game but it's just like one of those things
- it captures the feeling of dinosaur island with less setup
- small box card game to date of this year
- masochism the card game
- marrakesh is gonna be one of those games like we wanna get these games that are seemingly forgotten
- hardcore gamers will say oh they never play roll and move games i'm like play marrakesh
- it's the love letter but the star wars
References (from this video)
- Dual-use cards create strategic depth; reorientation allows flexible planning
- Static hand can create tension and exciting misdirection
- Compact, quick to learn with meaningful decisions
- Theme is underdeveloped and in-jokes (card names) border on distracting
- Not beginner-friendly; teaching the rules can be challenging
- Rulebook is poorly organized and texts are small, leading to misreads
- Circus acts, performances; theme largely underdeveloped in gameplay
- Circus-themed micro-card game with hand management
- abstract, mechanic-driven with minimal storytelling
- Bonanza
- UVO Rose and Bird card game
Mechanics (from transcript analysis)
- center set comparison — To beat the center, you must have a stronger set by more cards, or if equal, higher smallest card; you replace the center with your set when successful.
- hand orientation choice — At the start you choose whether to read your hand from the top or bottom; once chosen, the sequence cannot be rearranged except through in-play actions.
- hand-to-center card play — On your turn you can show, scout, or use your scout action to move and reveal cards into the center, building a central set that others compete to beat.
- round structure and scoring — Three rounds with points awarded for cards collected minus points for cards left in hand; the total determines the winner.
- scout action (end-of-set manipulation) — If you scout, you may remove one card from either end of the current center set and place it into your hand, altering your options; the owner of the center set receives a scout chip.
- scout and show limitations — Once per round you can use a special scout/show action combination, but you cannot perform both in the same turn.
Video topics + discussion points
Quotes (from this video)
- Scout is a very small card game where you will be given a hand of cards.
- the fact that you've got two options for the price of one means that the strategy is a little bit more complex
- showing your cards could inadvertently hand an advantage to your opponent
- Bonanza reminds us a little bit like Bonanza where you've got Hannah cards that isn't going to move
- the theme is virtually non-existent
- Scout is one of the best small card games that we have played in a very long time
- Circus theme is just a load of [expletive]
References (from this video)
- easy to teach
- works well as a starter game for newcomers
- can drag at higher player counts (4-5)
- light, quick social interaction
- starter-style filler for early game night
- easy to learn, quick rounds
- No Thanks
- Llama
- Flip Seven
Mechanics (from transcript analysis)
- pattern building / route-based actions — Players assemble routes and actions with simple choices.
- player interaction — Moderate interaction, quick rounds suitable for arrivals.
Video topics + discussion points
Quotes (from this video)
- This collection's bloated and ugly and I heard it struggling to perform on game night. There's no sh there's only some shame in it.
- If you want me to answer your collection concerns, then become a patron of the channel. I would love to soothe your shelves and caress your callax until all your pain is gone.
- It's about trying to play to the situation, finding games that you like that these people would play.
- Sleeping Gods is like a epic kind of narrative driven thing, and that's not something that really exists in a compact format that you can teach in 15 minutes.
- Like Sleeping Gods... you got to set that aside possibly selling them because it's unlikely you're going to get that experience that you want right now and investing in games that you can play.
- This video is sponsored by Hule and I'm going to make myself a meal right now.
- Top tip for anyone, just buy one of these crime games, finish it, then move on to the next one because you've also got like five boxes of Chronicles of Crime and then there's the expansions down the bottom.
- If you're new to the hobby, don't just be buying the new stuff that they're pitching to you at GenCon because that is not the best games.
References (from this video)
- Simple core rules and quick rounds
- Clear strength comparison between sets
- Scouting adds meaningful risk/reward decisions
- Two-player variant provides a compact experience
- Requires careful tracking of values and set legality
- Some players may find the rule interactions (consecutive vs same value) nuanced
- Lack of explicit thematic depth for a longer play sessions
- set-building / hand-management with a scouting flavor
- abstract card game with a scouting motif; players compete to build and overpass sets
- instructional/educational
Mechanics (from transcript analysis)
- active set and overpassing — one active set exists in the middle; players attempt to play a stronger set to overpass it
- hidden hands — players keep their hands secret; only the active set is visible when played to illustrate mechanics
- round-based scoring — points are gained for cards collected and for Scout tokens; penalties are incurred for cards left in hand at round end
- scouting — when allowed, a player takes a card from the active set and may rotate it in their hand; owner of the active set gains a Scout token
- set building — players form sets of cards that are either consecutive values or same-value cards; the size and order determine strength
- two-player variant — special adjustments: no Scout tokens at start, different dealing rules, and modified token usage
Video topics + discussion points
Quotes (from this video)
- all players will be showing sets of their cards
- when you play a stronger set you're gaining points
- if your set is not overpassed by other players then you win the round
- you may either show a set or Scout
- the set must be consecutive
- the more the cards of the set the stronger it is
- scouting you take one card from the active set
- you gain one Victory point for every card you collected
- the owner of the active set never gains any Scout tokens
- the round ends in two ways
- the winner of the round never scores minus points
- the game ends with the player who scored the most points