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A hex-and-counter simulation of American football, focused on portraying only a portion of a full game. The "I go, you go" rules cover movement, collisions (resolved on a "CRT"), forward passes, and hand-offs. Each counter represents one football player defined by two factors: power and movement points. The simplified football rules do not cover fumbles or penalties.
Scrimmage IV was published in the first issue of JagdPanther magazine which has been rereleased in PDF format by Amarillo Design Bureau.
—user summary
...a whole [football] game would take months [to play], but for a quick series or a key play, here is a fun way to waste an hour.
—description from the designer
Year Published
1973
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