The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge!
Seasons is a tactical game of cards and dice which takes place in two phases:
The first phase "Prelude" consists of a card draft: the goal during this phase will be to establish your own 9-card deck for the main part of the game and with it the strategy.
Once the Prelude is complete, each player must separate their 9 cards into 3 packs of 3 cards. They will begin the second phase of the game with their first pack of three cards, then gradually as the game progresses, they will receive the other two packets of three cards.
Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1).
These cubes offer a variety of actions to the players:
- Increase your gauge (maximum number of cards you may have placed on the table and in play)
- Harvesting energy (water, earth, fire, air) to pay the cost of power cards
- Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end.
- Draw new cards
Each player can choose only one die per turn. The die not chosen by anyone determines how many fields the "time track" would move forward.
In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes - also the "exchange rates" of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season.
At the end of the game, the crystals are summed with victory points granted by the cards (minus some penalties, where applicable). The highest score wins.
- visually striking and thematic dice manipulation
- engaging timer mechanic that guides pacing
- solo mode limitations mentioned depending on implementation
- Seasonal power generation and dice resource management
- Tournament with seasonal arcs
- mechanic-driven drafting and dice management
- Res Arcana
Mechanics (from transcript analysis)
- dice drafting — draft dice to perform actions tied to seasons
- Season progression — variable timer that changes each season
Video topics + discussion points
Quotes (from this video)
- it's a really cool worker placement game
- it's such a cool rule set
- it's a bucket load of scenarios
- this is a big, bold, immersive fantasy dungeon game
References (from this video)
- pretty good at
- seasonal
- magic
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hey everyone who just kind of made it in time i'm not going to say it was a shall we say the easiest time to get here
- come on seriously i need to get on with a stream in a minute
- what is going on at fantasy fly at the moment they're just not bringing out any major good games
- every time they try to do a spin-off game that isn't a card game they tend to fail
- root's okay but i think the fact that you've got to have a balanced group of players who know what they're doing to play it i think it's just too much
- i just i'm okay with rue but i would never seek it out
References (from this video)
- adorable aesthetic
- accessible to new players
- end-game scoring can be brutal
- depends on critical dice luck
- dice drafting and deck building
- seasonal land development with dice drafting
- cute, approachable family strategy
Mechanics (from transcript analysis)
- Deck building — acquire cards to enhance future rounds
- dice drafting — draft dice to build your tableau and scoring combos
Video topics + discussion points
Quotes (from this video)
- it's a heavy boy
- we played this one tons in May
- I love this game, I love it, I love it
- we're learning
- this is a party game that you could play virtually
References (from this video)
- strong drafting and dice interaction
- widely enjoyed among players who like card/draft hybrids
- seasonal meta and dice/card interaction
- fantasy world with seasonal cycles
- thematic and strategic
- Quacks of Quedlinburg
- Dominion
Mechanics (from transcript analysis)
- card drafting — players draft cards to enable actions with varying costs and effects
Video topics + discussion points
Quotes (from this video)
- tile placement is definitely one of my favorite game mechanics
- i love push your luck games
- racing games are the closest board game you can get to a party game that's not a party game
- take that
- mean games are fun and in all transparency there are times where we are very angry at each other but usually afterwards we'll have a laugh about it
References (from this video)
- great engine builder
- best dice ever
- dice drafting mechanic where undrafted dice affect pace
- expansions add variety and combo plays
- interesting visuals with big chunky dice
- longer game than some alternatives like Res Arcana
- magic
- wizards
- seasonal changes
- crystals
- Res Arcana
- Calico
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- all these factors that go into this list and the games that I enjoy at any particular time
- I like deck builders, it's a good fun mechanic
- watch their brains click and then you're like yes got you hook line and singer
- it's only a game
- these people should not touch card games - hate those people
References (from this video)
- big chunky dice
- planning ahead mechanics
- variable seasons add interest
- still a fantastic game
- fantasy
- magic
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's only a game
- you're listening to the broken meeple show a podcast that speaks passionately about board games
- I am very much a cold blooded I'm a cold blooded lizard I need cold
- the top 50 has finally finished finally it's done
- there is nothing apart from it being bright and sunny there is nothing about the summer that really gets me like you know excited or interested because it's just too hot
- I look at these top 50s uh they certainly increase a bit
- there's a lot of good feedback in terms of what's up next hard to say really
- I would give it at least a seven out of 10 right now and say it's good
- the Arkham Horror games are still pretty solid and you know they're fun to play but they are definitely getting to a point where I don't think I can uh like really say that they're practical
- my tastes were new at that point you know I respected terroriser for its thiness
- I have definitely developed to want more theme in my games
References (from this video)
- excellent_hate_drafting
- strategic_planning_required
- available_on_bga
- seasonal_card_progression
- forward_planning_rewarded
- seasons
- nature
- card_draft_strategy
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- no guilt no shame no mercy
- it is pure magic pure gold
- build like a mortal win like a god
- tiny box biggest table presence experience
- this is a game i wouldn't want to play at higher than two
- jamie knows when she's one and i can see it in her face
- i have a very difficult time comparing games that are that drastically different
- castles of burgundy is heavier therefore i put castles of burgundy at one
- i know myself well enough by now you know i've got 34 years into this body i know i know what i'm into
- don't be a meanie or weenie it's okay to hate things
References (from this video)
- Strategic card drafting
- Four-year structure creates planning opportunities
- Playable on Board Game Arena
- High replayability
- Jeff rarely wins despite playing on Board Game Arena
- Magical abilities through seasons
- Fantasy magic realm
Mechanics (from transcript analysis)
- card drafting — Draft cards at the beginning of game
- Dice rolling — Roll dice for abilities each year
Video topics + discussion points
Quotes (from this video)
- These go to 11 - just like in Spinal Tap
- I literally started this video by saying everything will be cute and animal related, and the first one is murder war counts
- You're basically Bilbo Baggins trying to steal Smaug's treasures
- The only reason this game is on your list is because you always win
- It's like clue but cooler and more dynamic
- I love space... love space theme games... any space related games I'm in love with
- I have Disney tattoos all over my arms
- 1v1 all day, give me that
- It is uncanny how lucky Jamie is
- Mansions of Madness is so good like I love it
- Jaws of the Lion was a great compromise where Gloomhaven is super heavy
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Say Anything board game challenge with a board gamey twist
- That is the say anything board game challenge definitely try this at home and let us know
- It's not as easy as people probably think it is
- We cheated maybe we should have draped something over them
- Both said Chronicles of Crime at least four times
- We were talking about the expansions in our heads
References (from this video)
- high player interaction from screw-you cards
- engaging engine-building
- tension around drafting dice
- cards not balanced; some cards more powerful
- dice drafting and card drafting with seasonal engine
- A fantasy realm with seasons as a core mechanic
- gamified magic, mechanistic
- Veil of Eternity
Mechanics (from transcript analysis)
- card drafting — choose cards to build engines and scoring combos
- dice drafting — roll and draft dice to determine actions
- engine-building — sequence to maximize scoring points each round
Video topics + discussion points
Quotes (from this video)
- it's a race game it makes it super interactive
- it's really quite mean
- this game is mean but it's only mean at two players
- it's so highly interactive
- this is easily one of my favorite auction games ever
References (from this video)
- Rich card-draft and dice-drafting integration with strong tableau-building.
- Tense drafting with meaningful choices and limited early flexibility, which scales well.
- Interesting seasonal wheel mechanic that changes token values and strategies.
- Initial draft can feel overly restrictive, limiting early choices.
- Some may find it slightly overlaps with Veil of Eternity, which can affect perceived freshness.
- Requires a commitment to exploring combinatorial options; may have a steeper learning curve.
- Seasonal resource management with card and dice drafting
- A season-driven tableau-building game where players manage resources and dice to optimize scoring over three wheel-driven seasons.
- Hybrid card/dice drafting with tableau-building mechanics
- Veil of Eternity
Mechanics (from transcript analysis)
- Closed draft at game start — Players each receive nine cards and draft while passing the remainder around, constraining early choices.
- Dice drafting and token economy — Draft dice to gain actions and tokens; tokens power card purchases and can be converted via bonus actions at a penalty to points.
- Season wheel and resource scarcity — Three rotations around a wheel constrain which dice are available each season; season timing affects token values and buying power.
- Synergistic card interactions — Cards interact with dice and tokens to create powerful combos; some allow manipulating opponent tokens or triggering endgame bonuses.
- Tableau-building and track-based limits — Cards build a tableau; a track determines how many cards you can play and when you can play them, providing a drip-feed of options.
Video topics + discussion points
Quotes (from this video)
- This is a Wonder to four player game.
- I love everything about the way that mechanism works.
- It's a really nice family game.
- rating about a seven maybe even a 7 and a half out of 10.
- I prefer Veil of Eternity quite a bit more.
References (from this video)
- very rich strategic potential for a mid-weight game
- great online teaching tool and hover explanations
- deep but accessible with good player interaction
- rule complexity can be a barrier for new players
- not the easiest game to teach asynchronously without a guide
- fantastical seasons-themed engine-building
- Seasonal cycle with action choices and card drafting
- mythic/adventure vibe via cards and resources
- Res Arcana
- Santorini
Mechanics (from transcript analysis)
- card drafting — Draft seasonal cards to build a personal tableau and gain resources.
- engine-building — Cards provide ongoing effects, enabling a growing engine each round.
Video topics + discussion points
Quotes (from this video)
- it's so quick and snappy and you don't have to worry about like the tiles
- these are our bga recommendations and now we also have some board game app recommendations
- open internationally boooooom
- you have to put down in the comments what's your favorite superhero
- we are doing another giveaway for our 2000 subscriber milestone
References (from this video)
- beautiful art and components
- strong interactivity and variety
- two-player friendly
- meanness can be high; cards can swing dramatically
- wizard duel with season cycles
- kingdom of Zen; magical season powers
- card-driven engine with seasonal synergy
Mechanics (from transcript analysis)
- card drafting / engine building — Draft and play cards to enhance powers and gain crystals
- dice and resource management — Large dice and resource tracking shape tension
- take that / interaction — Many opportunities to disrupt opponents through card effects
Video topics + discussion points
Quotes (from this video)
- top 10 games that'll get you dumped or divorce
- this list is sort of similar to the last list we did
- I hate you yeah if you're not familiar with the game it's it is very light but it's it's heavily thematic
- it's a game where you can mess with other players
- it's a game of take that elements
References (from this video)
- Straightforward to play
- Fun card combos and engine building
- Expansions add good variety with extra cards
- Accessible with multiple player counts
- Can be played on Board Game Arena
- No solo mode available
- Better with fewer players
- Casting spells and gathering mana through seasons
- Fantasy world with seasons
- Card-driven magical battle
- Res Arcana
Mechanics (from transcript analysis)
- card drafting — Players draft cards at the start
- Card Play and Engine Building — Players play cards to generate combos and victory points
- Dice rolling — Rolling large chunky dice to gather mana
- Season/Weather System — Mana availability changes based on the current season
Video topics + discussion points
Quotes (from this video)
- I'm sorry I'm sorry please forgive me I blatantly overworked myself through September
- this is such a cool unique Innovative idea but it plays really well
- such a good Gateway game that deserved the award
- one of my probably my favorite dice that existed any game ever
- Scythe is just such a cool big Euro engine builder game
- all the decisions feel like juicing the agonizing but in a fun way
- you will constantly regret the order that you did those four actions in because there's no technical right answer
- most thematic laserder game
- card art in this is Sublime Instagram is wet dream
- I think it is a 10 out of 10 game for me
- Hidden Gem one that I never saw coming at all
- Shut Up And Take My Money