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Second Chance

Game ID: GID0279985
Collection Status
Description

In Second Chance, each player starts with a 9×9 grid that they want to fill as completely as possible. To begin the game, everyone receives a different card with a starting tile and marks off its spaces on their grid.

Every turn, two puzzle tile cards are revealed, and each player chooses one of them, then marks off squares on their personal grid that match the shape of the image shown on their chosen card. Multiple players can choose the same card. If a player cannot fit either revealed shape into their grid, they get a second chance and reveal one card from the deck just for them. If they can fit this shape in their grid, they do continue normally next round; otherwise they are eliminated from play.

The game ends when all players have been eliminated, the deck of puzzle cards has run out, or a player has completely filled their grid. If someone has filled their grid, they win. If all players have been eliminated or the deck ran out of cards, then whoever has the fewest empty spaces wins.

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video OwcCsCuPR-s No Rolls Bar top_10_list at 11:51 sentiment: positive
video_pk 10711 · mention_pk 31647
Video thumbnail
Click to watch at 11:51
Overall sentiment (raw)
positive
Pros
  • Easy to learn
  • Fits travel constraints
  • Good solo or group play
Cons
  • Luck of the draw can dominate
Thematic elements
  • tetris-like tiling and spatial reasoning
  • grid-based drawing/puzzle
  • quick rounds with a steady puzzle rhythm
Comparison games
  • Tetris
  • Patchwork
Mechanics (from transcript analysis)
  • two-card reveal, space-fitting draw — Each turn reveals two shapes; you pick one to place; if you’re out of space you get a second chance card to try a different shape.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tense juicy little bastard a gamer pushing your luck
  • it's a goddamn tiny game and will fit in just about any pocket
  • agonizing choices in this game in only a tiny amount of space
  • a perfect blend of hubbub lies funny voices and getting to walk around like your puaro jacques
  • the crew mission deep sea is brain burning
References (from this video)
No references stored for this video.
Video W4OqMcHajqY Actualol travel_games_discussion at 4:20 sentiment: positive
video_pk 8984 · mention_pk 26495
Video thumbnail
Click to watch at 4:20
Overall sentiment (raw)
positive
Pros
  • Incredibly compact: tiny deck of cards, pencil, paper
  • Tetris-like tension, high replayability
Cons
  • Abstract puzzle may not appeal to all players
Thematic elements
  • space-saving packing puzzle
  • portability-focused puzzle game about space in your bag
  • puzzle/compact packing
Comparison games
none
Mechanics (from transcript analysis)
  • card flipping and drawing — Flip two cards and choose one tetra shape to draw on your grid.
  • space optimization — Fill grid with shapes to minimize gaps; tension similar to Tetris.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll want to take notes so you can follow up on tasty leads
  • it's water resistant you can take it hiking and not worry about it getting soaked
  • it's got the same tension as tetris not knowing what's coming up
  • quinto you might hear its stupid name look at its pathetic box and grid of numbers and tell me that 2002 called and it doesn't want sudoku back
  • it's my favorite game to travel with
  • don't go on holiday without it
References (from this video)
No references stored for this video.
Transcript Navigation
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