From the Contents:
I: Tabletop Systems
Games, storytelling, and breaking the string / Greg Costikyan
On the Wild Card series / George R. R. Martin
From the basement to the basic set : the early years of Dungeons and Dragons / Erik Mona
Narrative structure and creative tension in Call of Cthulhu / Kenneth Hite
On "The Haunted House" / Keith Herber
On character creation in Everway / Jonathan Tweet
Storytelling games as a creative medium / Will Hindmarch
Structure and meaning in role-playing game design / Rebecca Borgstrom
My Life with Master : the architecture of protagonism / Paul Czege
Making games that make stories / James Wallis
Creating a meaning-machine : the deck of stories called Life in the Garden / Eric Zimmerman
Designing decisions and concepts in licensed collectible card games / Eric Lang (with Pat Harrigan)
One story, many media / Kevin Wilson
On Mystery in the Abbey / Bruno Faidutti
On Life's Lottery / Kim Newman
II: Computational Fictions
The Sands of Time : crafting a video game story / Jordan Mechner
On And Then There Were None / Lee Sheldon
On Solitaire / Helen Thorington
Enlightening interactive fiction : Andrew Plotkin's Shade / Jeremy Douglass
Creation of Floyd the robot in Planetfall / Steve Meretzky
Fretting the player character / Nick Montfort
On Savoir-Faire / Emily Short
Pax, writing, and change / Stuart Moulthrop
RE: authoring Magritte : The Brotherhood of Bent Billiard / Talan Memmott
On soft cinema : Mission to Earth / Lev Manovich
On Juvenate / Maríe-Laure Ryan
On Twelve Easy Lessons to Better Time Travel / Mark C. Marino
Deikto : a language for interactive storytelling / Chris Crawford
GRIOT's tales of haints and seraphs : a computational narrative generation system / D. Fox Harrell
Writing Façade : a case study in procedural authorship / Michael Mateas and Andrew Stern
On The Breakup Conversation / Robert Zubek
On The Archer's Flight / Mark Keavney
III: Real Worlds
Prismatic play : games as windows on the real world / John Tynes
On John Tynes's Puppetland / Sean Thorne
Video games go to Washington : the story behind The Howard Dean for Iowa Game / Ian Bogost and Gonzalo Frasca
Political activism : bending the rules / Kevin Whelan
Puppet master problem : design for real-world, mission-based gaming / Jane McGonigal
On A Measure for Marriage / Nick Fortugno
On unexceptional.net / Robert Nideffer
On Itinerant / Teri Rueb
Finding the game in improvised theater / Tim Uren
On Adventures in Mating / Joe Scrimshaw
Santaman's Harvest yields questions, or does a performance happen if it exists in a virtual forest? / Adriene Jenik
Me, the other / Torill Elvira Mortensen
Network of quests in World of Warcraft / Jill Walker
Communities of play : the social construction of identity in persistent online game worlds / Celia Pearce and Artemesia
Eliza Redux / Adrianne Wortzel
IV: Appendices
Appendix A: Puppetland / John Tynes
Appendix B: Bestial Acts / Greg Costikyan
Appendix C: The Extraordinary Adventures Of Baron Munchausen / James Wallis