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Secrets

Game ID: GID0280349
Collection Status
Description

In Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.

On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win.

The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes.

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
Mentions per page
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Video yvuPWgZmyaY Actual Loyalty general_discussion at 14:27 sentiment: negative
video_pk 11386 · mention_pk 33484
Video thumbnail
Click to watch at 14:27
Overall sentiment (raw)
negative to mixed
Pros
  • great bakelite components; nice physical trait
  • rich potential for social interaction
Cons
  • information and allegiance tracking can feel opaque
  • chaos and lack of clear deduction reduces perceived cleverness
Thematic elements
  • hidden roles, allegiance negotiation
  • Cold War spy vibe; American vs Russian teams with additional factions
  • social-deduction with bluffing
Comparison games
  • Resistance
  • Avalon
Mechanics (from transcript analysis)
  • card passing deception — On-turn card offers, you can reveal or pass cards to mislead others
  • hidden roles and team scoring — Two teams vie for points; players are aware of roles and can influence scores
  • look/swap abilities — Character abilities allow peeking or swapping cards to influence loyalties
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this game because it's a really simple dexterity game but yet it has enough rules to make it competitive
  • it's attractive on the table
  • I love the obstacles in the game
  • I was pleasantly surprised by this game
  • the theme doesn't come through at all
  • there isn't a great climax to flatline
References (from this video)
No references stored for this video.
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