Skip to main content

Seelow & Kustrin 1945

Game ID: GID0280909
Collection Status
Description

Operational level wargame recreating the German rescue operation onto Kustrin (3/7/45) and the Soviet offensive against the Seelow Heights (4/16/45).

11x17" map, 264 counters (some of these are variant counters for Zaporozhye 1943), 12 pages of rules (translated fairly well into English). Each turn is 3 hours (day) or 4 hours (dusk, night, dawn), each hex is 960m. Units range from companies to brigades, with the Soviets having larger units.

Game uses an IGO-HUGO system with opportunities for the non-phasing player to take defensive anti-tank fire. There are 3 kinds of combat: barrage, anti-tank (done by firepower) and assault (done by odds ratio). Combat results are disruptions, morale checks (yielding retreats), step losses and eliminations.

The Kustrin scenario is the smaller of the 2 and lasts 12 turns. It uses fewer counters than Seelow and is more of a learning scenario.

For the Seelow scenario, there are 12 turns - there is a chance the game can end after turn 7, otherwise the action continues 5 more turns.

Year Published
2001
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek