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Publisher's blurb:
A ragged band of mercenaries is all that stands between a starving northern village and the wolves at its door.
Sellswords is a small introductory campaign, comprised of three adventures, encapsulating 12-16 hours of gameplay.
It a is darker and grittier than most D&D modules, closer to Game of Thrones or The Witcher than Lord of the Rings.
The structure is simple, straight forward, and conveniently laid out.
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