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Description
In Sequoia you are trying to grow the tallest trees in 11 different forests. After your 10 turns, if you have the tallest tree, then you get the victory points from that forest. Second place gets a small consolation prize.
Each turn, you get to grow two of your trees. Which trees you choose will determine if you win or lose. Do you keep fighting in a forest with competition, or start growing your tree somewhere else? You'll have to wrestle with the dice to grow the tree you want.
Sequoia is a game of choosing your battles.
—description from the publisher
The dice will always give you choices, but they will be hard choices.
Ties in each forest are decided by extra tie-breaker rounds that can lead to epic finishes.
Year Published
2020
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video Rxwzq1p8nyo
Rolls in the Family top_3_list at 2:14 sentiment: positive
video_pk 6410 · mention_pk 18977
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- easy to teach
- high-energy table dynamics
- good for quick social plays
Cons
- randomness may disappoint players seeking deeper strategy
- short playtime may limit depth
Thematic elements
- abstract tension around resource/pair optimization
- A fast, dice-drafting filler game with nature-inspired scoring
- abstract
Comparison games
- Mountain Goats
- GPS
- Sequoia trilogy
Mechanics (from transcript analysis)
- dice drafting — Rolls guide potential actions and create pairing possibilities.
- set-pair optimization — Aim to form high-value pairs and maximize end-of-round scoring.
- Simultaneous Play — Players reveal choices and resolve concurrently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's fast to teach
- the simultaneous play creates a great energy at the table
- Ticket to Ride is a gateway game
- organic storytelling moments come out of Obsession
- Splendor is tense, it's a race and every move counts
References (from this video)
No references stored for this video.
Video WslPW8sA9k8
Rolls in the Family top_3_list at 9:56 sentiment: positive
video_pk 4906 · mention_pk 14573
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very fast teach and play (about 10 minutes)
- Excellent for large groups and casual play
- No downtime due to simultaneous play
Cons
- Light on depth; luck-based elements can dominate
Thematic elements
- nature and contest for lily-pad space
- goats and lily pads in a quick, playful ecological setting
- simultaneous dice-based puzzle with light theme
Comparison games
none
Mechanics (from transcript analysis)
- area control-lite scoring — Players compete for lily pads with values that shift per round.
- dice drafting and pattern building — Roll five dice, choose four to form two pairs that determine lily pad placements.
- Simultaneous Play — All players act at once, minimizing downtime.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a completely different experience every single time depending on the combination that you have
- thematically you're at this dance party and there's all these tokens that are flipped face down
- we had such a funny moment where we had separated them they're out in the outside room we were right by them and then all of the Mythos card moved all 15 in the center and we were like no
- it wasn't a super exciting ending
- it's simultaneous play and there's no down time
- you can play with just about anybody
- the collector's edition adds to that
- the app is driving a lot of it
References (from this video)
No references stored for this video.
Video miS5iXD3swA
Rolls in the Family top_5_list at 2:21 sentiment: positive
video_pk 306 · mention_pk 926
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simple to learn and quick to play
- Relaxing with light interaction and shared flow at the table
Cons
- Outcome can feel luck-driven
- May lack depth for players seeking heavy strategy
Thematic elements
- abstract/resource placement around numeric spaces
- Forest/woodland environment with a circular numeric board and simultaneous dice interaction
- abstract/neutral
Comparison games
- Lost Cities
- Race for the Galaxy
Mechanics (from transcript analysis)
- dice-drafting and placement — Players roll dice and place chips on numeric spaces (2–12) to influence scoring.
- simultaneous action — All players act in a shared phase after dice outcomes, driving rapid rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Our commenters are way better than us.
- Segues—self-built segues—are a form of content engineering to keep the flow going.
- Relaxing endings are often found in simple games like Lovecraft Letter.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3