Skip to main content

Shadow Nations

Game ID: GID0282903
Collection Status
Description

From the back of the book:

The world has ended.

Humanity continues in its death throes. Pockets of civilization fight to regain control, taking land and power away from daemons and nightmares.

It is the year 2299. Europe.

God's chosen soldiers fight to loosen Hell's grip, battling kultist minions and daemonic half-breeds. Both ancient and the naive struggle in the battle to control the Earth plane.

The Roman Army and the Vatican have joined forces to gain command over the European nations. Unfortunately, corruption spreads deep, and the other nations pledge allegiance only to themselves.

The time has come. The battles anticipated. The Shadow Nations prepare for the final apocalypse.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek