Strahd von Zarovich’s dinner invitation is one of the highlights of any Ravenloft game. It’s full of high drama, fear, and tension with ample opportunity for roleplay, character development, lore exploration, and story-telling invention. What it typically lacks though, is the unpredictable element of chance, the fortunate or unlucky roll of the die. While there have been attempts to inject game mechanics into the dinner itself, these usually come at the expense of interaction and feel artificial and out of place.
Shall We Dance offers up an alternative. This mini-game takes place after the dinner as an entertainment devised by Strahd to test your player's skill and ingenuity. It uses the mechanic of skill contests to determine outcomes but allows for clever players to give themselves additional advantage. It also has a story application with a recommended player goal and reward for participation.
- from the publisher's blurb