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Description
Breed some sheep, and watch them prosper, but watch out for those shifty sheep thieves.
This is a drafting type game.
Players can play sheep cards to add sheep to the board, or play the sheepdog card to herd the sheep into their pens. Once they are in the pens they are safe. If a thief card is played the thieves will move, if the encounter a sheep they will steal the sheep.
Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video 2P28Z-jcflw
Actual Law general_discussion at 0:09 sentiment: positive
video_pk 6876 · mention_pk 20339
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- accessible gateway game with quick play
- charming, cute sheep artwork
- interesting interaction via the fox mechanic that can steal sheep
- simple yet meaningful decisions in card placement
Cons
- components could be sturdier and the boards could lie flatter
- placement sometimes blocks optimal layouts, which can slow turns
Thematic elements
- sheep herding and rural infrastructure with light, abstract competition
- Pastoral farmyard with roads, rivers, and towns to connect via cards
- family-friendly gateway experience
Comparison games
- 7 Wonders
- Sushi Go
Mechanics (from transcript analysis)
- card drafting — Players select and place cards to create roads, rivers, and sheep-related infrastructure on their own farmyard.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a great gateway game and it plays quickly
- the artwork is really nice and the sheep are cute
- I found Covert interesting but it requires careful discussion and can be long
- Near & Far is a big pass for me due to its disconnect between theme and gameplay
- the map book in Near & Far is gorgeous and adds a lot, even if the rest doesn't land for me
References (from this video)
No references stored for this video.
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