You are one of the Dream Sheep, the sheep that people count in order to drift off to Dreamland! Each time you jump the fence, you help your person fall asleep easier — but the Nightmares that haunt these dreams threaten a rude awakening...
On a turn in Sheepy Time, you play one of two cards in your hand to move around the circle, potentially activating neat effects, while jumping the fence each time you complete a lap to put yourself in position to earn more points. When refilling your hand, however, if you draw a Nightmare card, you have to activate the Nightmare — and if it crosses your path, your human may be scared awake, which means you'll earn no points this round. How far do you dare push your Zzzs to prove you're the dreamiest sheep of all!
—description from the publisher
- great for party settings
- strong table presence and shared laughter
- can be too chaotic for some groups
- not as strategic as heavier games
- cute, whimsical nightmare escape
- push-your-luck play around a nightmare-filled fence
- party-friendly and lighthearted
- King of Tokyo
- Bunny Kingdom
Mechanics (from transcript analysis)
- Push Your Luck — risk-taking to advance on the board while avoiding hazards
Video topics + discussion points
Quotes (from this video)
- Clank in Space is a retheme of the original Clank, but with a space twist that freshens the experience.
- Horrified is the prettiest game you’ve probably ever seen.
- Mind Management is a clever, moody diversion that rewards careful deduction.
References (from this video)
- Accessible and fun with friends/family
- Memorable tension moments
- May rely on luck more than some players like
- Push-your-luck, dream/nightmare motif
- Dream world with sheep and nightmare themes
- Light, humorous, and tense in turns
- Camel Up
Mechanics (from transcript analysis)
- Push-your-luck rondelle — Loop around a rondelle to collect chances while risking a nightmare wake-up.
Video topics + discussion points
Quotes (from this video)
- it's our list let it be
- we're here today with a very exciting video so exciting jeff can't even open his eyes
- this is the most immersive experience
- it's a brain burning game
- I freaking love Role Player Adventures
References (from this video)
- Sheep and nightmares
- Dream world
- Whimsical
Mechanics (from transcript analysis)
- racing — Racing against nightmare element
Video topics + discussion points
Quotes (from this video)
- It's not worth winning if you can't win big
- This is probably the funnest game I can't see anything supplanting camel up for me
- We're so intelligent we're beyond Quest for El Dorado
- Camel up has a pyramid that poops dice
- I love rolling dice
- There's not a ton of racing games which is crazy
References (from this video)
- Cute theme
- Fast play
- Luck-based elements may vary
- risky sheep-herding card play
- Sheep-themed village push-your-luck
Mechanics (from transcript analysis)
- Push-your-luck with cards — Players draw cards and decide when to stop to avoid busting
Video topics + discussion points
Quotes (from this video)
- this is an experiment to see how this goes
- it's an experiment
- this is going to be live live with the chat on screen
- it's not a doom and gloom type thing
- I want to give this a try
References (from this video)
- fun with friends and family
- casual vibe may not suit all players
- family-friendly game night
Mechanics (from transcript analysis)
- memory / timing — players recall and act in quick rounds
Video topics + discussion points
Quotes (from this video)
- Google it. Please Google nuthatch right now.
- This is the greatest game ever.
- This is such boy energy right now.
- I achieved Nirvana. On that day.
- What kind of bird is that? A nuthatch maybe.
References (from this video)
- Extremely quick to teach and learn
- Very visual and engaging for new players
- Limited depth for longer gaming sessions
- light, colorful, animal-inspired fun
- sheep-themed race/track-based play
- party-ish, quick rounds
Mechanics (from transcript analysis)
- Card-driven actions — A card tells you how to move and what to do each turn.
- rondelle/round track movement — Players move pieces along a circular track with straightforward actions.
Video topics + discussion points
Quotes (from this video)
- these are games that we have maybe taught to non-gamers that we found it was it's relatively easy
- it's not overly complicated and maybe I'm biased but I know this game so well that in most cases any iconography questions or nuance… I am able to answer
- the reason that we picked this one in particular is because it walks you through literally everything set up turn by turn
- this is a game that we've taught numerous times and has always been a hit
- you don't teach the game the game teaches you
- these are the absolute easiest games to teach