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Across the eternal reaches of the Astral Sea, spelljammers ply their trades, travelling between crystal spheres and heavenly realms.
Presented here are three new Spelljamming ships for your campaigns:
Kobold Trap Junk: A ship held together with rope and hope, the Kobold Trap Junk is designed to charge an enemy ship and ensnare it before coming under Kobold attack.
Dwarven Fortified Polyreme: A steam-powered blimp loaded to bear with a functional forge. Also included are rules for Dwarven suits that can survive the perils of the Astral Sea and a dwarven Steamgun.
Skeleton Scow: A haunted ship manned by hordes of Skeletons, drifting in the darkness of the Astral Sea.
- from the publisher's blurb
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