Skip to main content

SIDEQUEST (Issue 5 - Sep 2021)

Game ID: GID0286864
Collection Status
Description

Publisher's blurb:

What's in issue 5?

The Carnival of Hysteria
The Carnival of Hysteria is a magical circus that moves from town to town bringing thrills and frights to the nearby populace.

In this gazetteer you'll learn about the people and attractions of the carnival.

What's more, there's a election of simple carnival games written by Todd Kleinpaste to entertain your players during their visit!

Vinder's Vault
Any good carnival has great venders, and this issue sees the debut appearance of Vinder's Vault, an interdimensional magic store operated by the mysterious Vinder, a man who always seems to have exactly what you're looking for.

This installment includes several magic items conceived by Zavier Bates, and we will be seeing more of Vinder and his store in future issues!

Bard College of Clowns
This issue includes 4! carnival themed subclasses, with the College of Clowns bard leading the way.

This subclass is focused on mischief and will allow your bard to expand their bardic performances to include pie in the face, acid filled flowers, and more!

The Juggler Fighter
Next up is the juggler fighter, which is the ideal thrown weapon class.

As you level up this class you gain the ability to magically recall your thrown weapons, as well as gain limited flight by hanging onto the thrown weapons.

The Path of Greatness Barbarian
This is the Greatest Show!

The path of Greatness Barbarian is all about putting on a show, and you do that by declaring an Act of Greatness, a great feat that you intend to complete while you rage. Completing these tasks grants you greatness dice that you can use to improve your future rolls.

The Deckmaster Warlock
The Deckcaster is my personal favourite of the subclasses. This warlock subclass is based around the tarot deck, with their patron manifesting its powers through a deck of magical cards know as the fate deck.

Each day the deckmaster draws a random hand of tarot cards which grant them new spells, special abilities, or penalties.

There re 44 unique possibilities in the fate deck, and each is based in part on various interpretations of actual tarot readings.

The Flourish System
Last, but certainly not least, Eric Law brings us a new narrative combat system that allows characters to add a flourish to their attacks when they roll an 18-20.

Blind your opponents, push them down, disarm them, or go for the tendons with this alternate mechanic to make martial combat more interesting and engaging.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek