Skip to main content

Siege Of Secrets Solo Adventure

Game ID: GID0287068
Collection Status
Description

From publisher blurb:

The planetoid Kyn-Raeth drifts in the void, a fractured shell of rock and ruin suspended between the remnants of a dying star and the endless expanse of darkness. Once home to a forgotten civilization, its surface is now a jagged battlefield scarred by relentless warfare. At its core lies a power source shrouded in mystery, radiating energy so potent it has drawn the gaze of corporations, governments, and desperate factions from across the galaxy. This artifact—its purpose unknown, its origins buried in the annals of time—has ignited a conflict of unprecedented scale. The battle for Kyn-Raeth is not fought solely with weapons of war but with whispers of treachery and secrets so profound they threaten to unravel the fragile fabric of order. The Ashen Dominion, a ruthless paramilitary faction, seeks to claim the artifact for its masters, dreaming of dominion over the stars. Their adversaries, the Ebon Chain, fight not for conquest but survival, hoping to use the artifact to fuel their rebellion against the corporate empires that have enslaved them. Caught in this web of destruction, you are not a hero. You are a pawn—perhaps a soldier under orders, a mercenary lured by promises of riches, or a scientist obsessed with uncovering truths hidden in the ancient ruins. The air reeks of scorched metal and blood, and the sun above casts a pall of crimson over the desolate ground, where shadows stretch unnaturally long, as if the very light fears what it illuminates. But Kyn-Raeth is more than a battlefield. It is alive with echoes of the past, a place of forgotten sorcery and ancient grief. The artifact's energy has awakened something buried deep within the planetoid’s heart—a presence that watches and waits. As the fighting escalates, strange phenomena plague the combatants: whispers in the dark, visions of figures that vanish into nothingness, and machinery that fails without warning, as if some unseen force sabotages every effort to claim this forsaken land. This is a tale of survival and choice, of shadow and flame. You will face foes both human and inhuman, unravel truths you were never meant to know, and confront the possibility that some powers are best left undisturbed. Every decision you make will shape the fate of Kyn-Raeth, the artifact, and perhaps the galaxy itself.

In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.

The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.

The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.

Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.

Once you have familiarised yourself with the following few pages, you are ready to begin.

THE BONUS DIE

When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek