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A 2d6-roll-under roleplaying game. Strength, Guile, Luck, Standing, and Skills: SGLS-S or "Sigils."
The selection of Skills and the emphasis on Standing give me a primitive feeling for a suitable setting. The magic rules also are directed that way - rhyming and writing, reading and riddling, are the elements of magic, as appropriate for cultures in the midst of developing written and spoken language.
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