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Signs & Portents - Roleplayer Edition (Issue 26 - Sep 2005)

Game ID: GID0287300
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Description

Issue 26 of Signs & Portents Roleplayer marks the separation of S&P into two free online PDFs, "Signs & Portents Roleplayer" and "Signs & Portents Wargamer".

In this issue ("Roleplayer"):

Masters of Deceit

A wretched collection of scum and villainy recruited from the dregs of society. Lies and deception can be vital survival traits to those that live in the gutter. An extensive collection of evil new Prestige Classes for your fantasy games!

A Field Guide to the Creatures of the Hyborian Age

The first part of a massive field guide to the creatures that inhabit Conan’s Hyboria, this article takes an extremely detailed look at the vicious, degenerate beings known as Man-Apes, carnivorous fiends that haunt the jungles and mountains of Hyboria.

He Was Here a Moment Ago!

In a welcome return for Gaming Symposium, we take a look at one of the questions that has bedevilled roleplayers since the dawn of creation (well, the late nineteen seventies) - how to deal with a character when his player can’t make it to this week’s session...

The Psyker’s Guide to Brit-Cit

In this unholy fusion of The Rookie’s Guide to Brit-Cit and The Rookie’s Guide to Psi Talent, you’ll be able to find details of all aspects of psi talents in Brit-Cit, including a new Judge character class, a couple of prestige classes and a somewhat familiar London monster, famous for his leaping abilities...

The Red Credit Crew

The Babylon 5 station holds a wide diversity of beings from all over the cosmos. Presidents and emperors can be spotted alongside the lowliest lurker. The Downbelow section of the station holds a surprising diversity of criminal elements along with the detritus of society. The infamous Red Credit Crew is a syndicate formed from this collection of dregs...

Ice Station Zebra 24

This month’s scenario is our first article for the new Starship Troopers Roleplaying Game. A squad of Mobile Infantry are given the seemingly simple task of checking in at a base - but find that the bugs got there first...

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