Ten years ago, Sarlar Nastrinn was a respected chronomancer known for his brilliant mind and an obsession with manipulating the flow of time. Deluded by his own superiority, he engaged in dangerous research that led to the apparent destruction of an entire village. Horrified by his actions, the Chronicle Arcana expelled him from their ranks and sought his arrest.
A decade has past and Sarlar has managed to evade capture from police, mages, and mercenaries alike. Moreover, his abhorrent research has continued, resulting in the razing of a dozen more towns across the Argent Isle. Unbeknownst to all but him, however, these villages have not been destroyed but were instead imprisoned in small crystal spheres and kept in his secretive tower. Sarlar continues his detestable research upon the villages trapped within.
The Chronicle Arcana has hired a party of adventurers to seek out and bring Sarlar to them, dead or alive. Will they be able to escape the snow globe Sarlar thrusts them into, see justice served, and perhaps help the people of the ensnared town of Tinselton along the way? Only time will tell…
This adventure is sized for a party of four level 3 characters of any class but can be easily adapted for any Tier 1 party. It's perfect for a Christmas, winter, or New Year's-themed session!
- from the publisher's blurb