From publisher blurb:
In the labyrinthine depths of Cynaria, a city born of ambition and bound by sin, every shadow has its secrets, and every whisper carries the weight of treachery. This place is no ordinary metropolis; it is a fortress of espionage, a crucible of power, and a stage where players of the grandest schemes perform their art. The towering spires pierce a sky forever cloaked in the amber glow of neon, casting eerie reflections on streets slick with unseen blood. Here, beneath the holographic banners of corporate overlords and the veil of restless mist, the game of survival is a dance between predator and prey, where the boundaries between the two blur. Tonight, the stakes are higher than ever. The legendary Obsidian Codex—a relic said to contain knowledge that could reshape reality—has resurfaced after centuries of obscurity. Rumours of its location spread like wildfire, igniting the ambitions of factions, mercenaries, and dreamers alike. But the Codex is no mere artifact; it is a siren’s song that promises everything yet demands a price no one is prepared to pay. To possess it is to command the fabric of the galaxy. To pursue it is to embrace the peril of madness and death.
You, a lone agent entangled in the game’s deadly intricacies, have been thrust into this perilous contest. Driven by motives known only to yourself—be it survival, vengeance, or a yearning for freedom—you must navigate a treacherous web of alliances, betrayals, and veiled passions. Your role is uncertain, but your presence will shape the fate of the Codex and the future it foretells. The Obsidian Choir, a faction of lust and guile, seeks the Codex to crown themselves rulers of Cynaria’s shadowed corridors. Opposing them stands the Ember Syndicate, a brutal coalition intent on seizing the Codex to dismantle the Choir’s reign and forge a new order in the city’s underbelly. Between these clashing forces, you walk a tightrope over an abyss of lies and peril, armed with nothing but your wits, your will, and the secrets you dare to share. Beware, for the shadows are alive with intrigue, and the night hungers for more than blood. Trust is a fleeting currency in Cynaria, and alliances are forged in the fire of necessity but shatter under the weight of betrayal. The Codex beckons, but so too does the darkness, whispering promises that can never be kept.
In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages, you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.