Publisher's blurb:
This book has a summary of all the rules from the first 3, and it is a sidequest for characters from those, or it can be a jumping on point for the next one.
It is designed as a solo game experience using the art from the public domain comics of Weird Planets #13 (1957). It is a linear adventure, in the style of choosing your own adventures. It's close to being a roll and write RPG, with more direction, due to it being a training book. This book is the fourth in the series of basic guidebooks that explain how to play. This one goes over basic dice rolling with Wild Dice, and sets up the Stats.
After the series of example books are complete, the advanced core rules for Public Domain Game will be published. With the core rules you will be able to take any comic book and run your character through it. With the advanced rules, you will be able to find the target numbers on each page by simply reading the page and using charts from the rules. Your character will advance, whether they win or fail!
To sum up, you can take your original character into the main role of any comic book, even the modern ones, with the upcoming advanced rules. This particular guide is the basics of how to get started.