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The crew of The Carolina is going to die.
The 14-person crew on a freighter spelljammer vessel currently en route between wildspace systems, carrying from a mining facility precious raw ore within the hammerhead’s cargo hold, is going to encounter something not of this world, something alien. And it wants to use them to spread across the multiverse.
Optimized for four level 4 adventurers, this standalone adventure works for any campaign that makes use of the astral sea or wildspace, where spelljamming vessels are common and make an excellent vehicle for coming face to face with horrifying alien monsters from other dimensions.
- from the publisher's blurb
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