San Francisco, 1937: Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes?
Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level — camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore.
In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle.
Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines, explaining concepts from the original game as you encounter them.
Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!
—description from the publisher
- expansive, immersive Sleeping Gods world with new exploration dynamics
- high component quality and tactile variety of tokens, maps, and figures
- strong replayability through multiple endings and expansive quest content
- retains the heavy rules and learning curve of the base game
- campaign length can be long, potentially intimidating for new players
- cooperative exploration and narrative-driven questing in a high-concept fantasy-sci-fi crossover world
- In the Sleeping Gods universe, players fly a plane across a vast, dreamlike world of islands and stormy skies, seeking a way to return home after entering this enigmatic realm.
- open-ended, branching adventures with multiple endings and journal-driven progression
- Sleeping Gods (base game)
Mechanics (from transcript analysis)
- adventure and quest cards — Quest cards drive the campaign and reveal locations, rewards, and potential perils; a large loot and totem system expands replayability.
- combat with a dedicated deck — Each character engages in combat using a specific combat deck that progresses with upgrades and interactions with enemy cards.
- cooperative deck system — Characters use a shared and individual action/deck system to resolve skill checks, combat, and exploration challenges.
- plane-based exploration — A customizable aircraft that can reach different locations on the map; fuel management and trajectory choices influence exploration options.
- storybook and journal progression — A journal and book-like adventure structure guide players through locations and decisions, enabling a saved progression across sessions.
Video topics + discussion points
Quotes (from this video)
- this is a super fun adventure game
- there are six different endings
- this one is going to be a lot shorter, about two hours
- we're going to be back with distant skies and primeval peril