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Sleeping Queens

Game ID: GID0290653
Collection Status
Description

Rise and shine! The Pancake Queen, the Ladybug Queen, and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up.

In Sleeping Queens, players need to use strategy, quick thinking, and a little luck to rouse these napping nobles from their royal slumbers. The twelve queen cards lie face-down on the table. On a turn, you take one action from the cards in your hand: play a king to awaken and claim a sleeping queen, play a knight to steal someone else's queen (unless she has a dragon for protection), play a potion to send a queen to sleep once again (unless she has a wand for protection), use a jester to try out your luck with the top of the deck, or discard one or more number cards to draw more cards. Each queen card has a point value on it, and whenever all the required queens have been awakened or one player hits the point threshold, the game ends and whoever has the most points wins.

Year Published
2005
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video PgoIECFvcbw Adam Porter general_discussion at 8:04 sentiment: positive
video_pk 9595 · mention_pk 28373
Video thumbnail
Click to watch at 8:04
Overall sentiment (raw)
positive
Pros
  • Perfect for 4-6 year olds
  • Good for age range
  • More gameplay than Too Many Monkeys
Cons
none
Thematic elements
  • Queen awakening
  • Fantasy
  • Fairy tale game
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — Card collection and play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a series of videos where I take a bunch of different possible scenarios some of them provided by you the viewers and I shuffle them up into a deck of cards I reveal a scenario and roll a dice to see how many players I've got
  • I got in lots of trouble last time for using the word dice as a singular so we'll be sticking with die as long as I remember today
  • everything economic uh that I really really love seems to cap out at five players
  • I can't imagine how long it would take so I think that would probably ruin ruin game
  • frankly I played that with uh two players once and we gave up after about seven hours
  • there's some good ones but most games before 1995 would ruin game night if you tried to play them today
  • you're not allowed to speak to each other and you're playing against the time so it's very frantic
  • the only way you're able to communicate is by tapping this wooden token to say look I need you to do something
  • I think Mysterium would fall apart if they didn't speak the language and that's odd isn't it because it does isn't a game that has any text in it
  • I think a terrible idea there's not that much interaction and the game gets longer with each player that you add
  • I don't understand the people who put down a big you know they stick down Scythe in front of kids or boast about the fact their four-year-old can play sides
  • there's no reason to be playing um Snakes and Ladders or or Candyland I would say not that Candyland is a big thing in the UK
References (from this video)
No references stored for this video.
Video 8v8Hk5tRz3g OFPG Voices general_discussion at 10:00 sentiment: positive
video_pk 8699 · mention_pk 25665
Video thumbnail
Click to watch at 10:00
Overall sentiment (raw)
positive
Pros
  • Engaging math practice for kids
  • Family-friendly
Cons
  • Short playtime may limit deeper sessions
Thematic elements
  • math-based puzzle and card play
  • Fantasy kingdom with queens, knights, dragons
  • playful, fairy-tale
Comparison games
none
Mechanics (from transcript analysis)
  • hand-management — play cards to collect coins and affect sleeping queens
  • math-based action — solve addition/subtraction to draw more cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a giant world map and it is great for teaching geography
  • the core mechanic of this game is math
  • open information is best
  • a history lesson in a box
  • Wingspan has brought board gamers to become more interested in nature
References (from this video)
No references stored for this video.
Transcript Navigation
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