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Small Islands

Game ID: GID0291174
Collection Status
Description

Small Islands is a tile-placement game in which you are daring explorers discovering a magnificent archipelago. Its islands are brimming with natural resources but also temples from an ancient and mysterious civilization. Brave adventurers, bring back to your clan wealth & prestige!

A game is played in maximum 4 Rounds. At the beginning of each Round, each player secretly picks an Objective Card out of three cards. And in turn, players draw and place a Landscape Tile out of the 5 available (2 in hand, and 3 on the table). At a certain point, another option becomes available: placing a Ship Tile. When this tile is placed, in turn, all players place Houses on the islands and earn Prestige Points according to their Objective. Then players start a new Round. When the game ends, players receive additional points for their Ship Tiles.

In Advanced Mode, Objectives are split in 2 types of cards which allows you to create your own objectives amongst many combinations.

There is also a Solo Mode, innovative for its mechanics as well as for the very concept of a solo mode in a tile-placement game. We gave it an AI with a personality and different behaviors.

Small Islands offers you even more surprises, hidden at its heart.

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video tImgp2LROc0 The Broken Meatball top_10_list at 20:00 sentiment: positive
video_pk 12817 · mention_pk 37409
Video thumbnail
Click to watch at 20:00
Overall sentiment (raw)
very_positive
Pros
  • Beautiful archipelago artwork vs French countryside
  • Secret objective system adds depth
  • Players must balance completing own objectives while blocking others
  • Limited placement slots create tension
  • Each player has one special end-round tile per game
  • Solo mode available
  • More strategic than Carcassonne
  • Still streamlined and easy to teach
Cons
  • More complex rules than Carcassonne
  • Some players may prefer Carcassonne's simplicity
Thematic elements
  • island building
  • archipelago creation
  • beautiful nature scenes
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video u_D9n2iYQt0 Meeple Day top_5_list at 9:56 sentiment: positive
video_pk 12014 · mention_pk 35183
Video thumbnail
Click to watch at 9:56
Overall sentiment (raw)
positive
Pros
  • Cute components; accessible for families and lighter gamers
  • Solo mode provides a reasonable AI-like challenge
Cons
  • Rules can be a bit heavy for a lighter game
  • Solo mode may not shine as bright as multiplayer
Thematic elements
  • island construction and strategic placement
  • Islands archipelago with a focus on objective-driven island building
  • light and family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • objective drafting — Each player has their own objectives drafted to drive end-game scoring.
  • tile drafting — Draft island tiles and place tokens to complete objectives on islands.
  • tile placement and token scoring — Place plant-like tokens and room cards with placement constraints across islands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed this game I can see why so many people recommended it
  • the solo mode plays almost exactly the same way with the exception of the market
  • it's not the most ideal way to play Twilight Inscription with AI
  • the rule book is a little bit complicated
  • I would probably have to play it with higher player counts to feel the burn
  • this is not a solo only game this is I believe up to four players
References (from this video)
No references stored for this video.
Video My18DPlP8Gw Farmer Giles top_10_list at 7:57 sentiment: positive
video_pk 10198 · mention_pk 30036
Video thumbnail
Click to watch at 7:57
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Good solo mode
  • Elegant replacement for Carcassonne
  • Simple but engaging mechanics
  • Variable objectives add replayability
Cons
  • Risk of house theft makes it competitive
  • Hasn't been played recently
Thematic elements
  • Map building
  • Island building
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • Area Control — Placing houses on islands, only one per island, can be stolen
  • Objective-based scoring — Different objective cards each round determine scoring criteria
  • tile placement — Building islands with tiles like Carcassonne
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like falling off it's just literally there are 100 better games in it
  • Small Islands uh this is the one that i've been saying is a replacement for carcassonne
  • way too complicated for its own good
  • it is one of the most beautiful games in existence
  • i still think five tribes is better than yamatai
  • nations is still my preference to fruity ages in terms of playing a physical game
  • really good negotiation game
  • great teamwork cooperative very cool
  • this is a really good solo
  • the deductions are really hard it's a really tough one to do
  • it's oh it's a mind bender gorgeous looking
  • reef is still a really cool game
  • azul is only that good at two player
  • near and far still really good
  • there's no reason to play that one if you have near and far
References (from this video)
No references stored for this video.
Video ruJgak9bakk Games boom goes the dynamite haul_and_impressions at 3:22 sentiment: positive
video_pk 7485 · mention_pk 22220
Video thumbnail
Click to watch at 3:22
Overall sentiment (raw)
positive
Pros
  • Accessible, quick to teach
  • Fun thematic hook with islands
Cons
  • Replayability could depend on player count and variety
Thematic elements
  • City-building on miniature islands
  • Tiny island archipelago building in a playful world
  • Playful and enthusiastic presentation
Comparison games
none
Mechanics (from transcript analysis)
  • Resource/pointing system — Earn points through placement and patterns
  • tile placement — Place tiles to build island networks and score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this thing is massive
  • it's huge it's bigger than our table
  • we love the game
  • we're going to pimp it up
  • it is a beautiful production
  • we have you know the first one and now the sequel
References (from this video)
No references stored for this video.
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