From publisher blurb:
The dust never settles on Varkath Prime. Once a neutral trade world poised between the burning starfields of the Argeth Corridor and the dying silence of the Maelstrom Expanse, Varkath was a monument to fragile diplomacy. Now it is shattered under the weight of mercenary ambition and private war. Black market vaults and mining stockpiles lay cracked open, and rival mercenary outfits strike like carrion birds over what remains. What began as a dispute over jurisdiction has bled into something far uglier: a bitter, ceaseless skirmish waged between two elite mercenary syndicates, the Crimson Halberds and the Coalition of Ash. Both lay claim to ancient relic caches buried beneath the crust—relics rumoured to predate human settlement, pulsing with an energy no scan can read, but every commander wants. Into this bloodied fray comes you. You are a lone Blast Ranger, deployed not to win the war, but to survive it. Your directive is simple, the execution anything but: secure intel, maintain neutrality, and disrupt escalation where possible. You’re the eye of the storm, the whisper of justice in a world screaming for chaos. But neutrality is a razor’s edge—and on Varkath, everyone bleeds. Your exo-frame rattles as it descends through atmosphere, your mission orders still flickering with encryption protocols. All that’s certain is this: you’ve arrived in the middle of a war of attrition. You won’t end it. But you just might outlive it. Steel your mind. Calibrate your suit. Trust no one. The ground is hot with the memory of fire, and the dead do not stay buried long.