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Sniper Elite: The Board Game

Game ID: GID0292140
Collection Status
Description

Sniper Elite: The Board Game is a hidden movement game based on the iconic video game series.

In the game, one player takes the role of the sniper, who is trying to make their way past the German guards by stealth or violence. Up to three other players control squads of German soldiers, striking a balance between defending their objectives and hunting the sniper.

Sniper Elite features a bag-manipulation element. The sniper draws chits from a bag to target the defenders, though canny defense can decrease the sniper's likelihood of making their shot...

—description from the publisher

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–5 of 5
Video 07MeJn_5F0Q No Rolls Bard playthrough at 0:00 sentiment: positive
video_pk 12859 · mention_pk 37564
Video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic tension from hidden movement and asymmetry
  • clear, cinematic setup that players can engage with on stream
  • varied action economy and smart use of Intel to guide play
Cons
  • turn-by-turn pacing can be lengthy and rule-heavy
  • some players may find the setup and narrative focus distracting from mechanics
Thematic elements
  • espionage, stealth, pursuit of secret objectives
  • WWII map-based asymmetrical engagement with Allied snipers vs Nazi defenders
  • asymmetric, cinematic, tense stealth-focused play
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action economy per unit — each unit has two actions per turn from a defined action set; same unit can’t repeat an action
  • Bag token combat — shooting involves drawing tokens from a bag, with outcomes affecting position and info
  • Hidden movement — the sniper moves secretly on a private board, tracked by the other players
  • Intel/Radar/Radio for Intel — officers can spend actions to gain Intel and narrow sniper location
  • Line of sight — combat and detection depend on line of sight, including interior and exterior rules
  • objective-based win conditions — the sniper must reach two secret objective numbers within a move limit to win
  • Sprinting movement — moving two or three spaces at a time counts as a sprint and can alert nearby units
  • Token-based noise and suppression — certain tokens add noise or suppression effects, influencing bag draws and visibility
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first rule of board game club is there's always something to envy
  • Nazis lose again
  • we're going to be playing Sniper Elite the board game
References (from this video)
No references stored for this video.
Video vdCgwUpAEuM Actualol game_review sentiment: positive
video_pk 11760 · mention_pk 34491
Overall sentiment (raw)
positive
Pros
  • Streamlined rules
  • Quick to set up
  • Flexible gameplay
  • Balanced mechanics
Cons
  • Combat can feel random
  • Hunters can feel frustrated by lack of information
Thematic elements
  • Military stealth and combat
  • World War II
  • Action-oriented
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Hunters can be eliminated by the sniper
  • Hidden movement — Sniper moves secretly with options to run or walk silently
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the best feelings in a hidden movement game is staying hidden while the others have no idea where you are
  • Sniper Elite is all about where are you right now
  • Mind Management is more of a deduction game than a hidden movement game
References (from this video)
No references stored for this video.
Video 5C0wdSAOTfk Rolling Dice and Taking Names game_review at 1:06:32 sentiment: positive
video_pk 9069 · mention_pk 26758
Video thumbnail
Click to watch at 1:06:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic fit to the video game premise with a tense, cat-and-mouse feel
  • High-quality components and a visually appealing map and minis
  • Solid replay potential, especially with expansion content and loadout variety
Cons
  • Hidden movement games aren’t for everyone and can slow the table down
  • Rule interpretation can be nuanced; initial setup may require reference to the rules or errata
Thematic elements
  • Stealth, deduction, and pursuit in a competitive, asymmetric confrontation
  • World War II stealth operations; clandestine infiltration
  • Direct adaptation-inspired stealth scenario with hidden movement feel
Comparison games
  • Spectre Ops
Mechanics (from transcript analysis)
  • action-row/deck integration — Each faction has a deck that enables actions; activation often requires matching colors or conditions.
  • Hidden movement — One player secretly moves around a map to accomplish objectives while others search.
  • objective-based victory — The sniper wins by completing two objectives before time runs out; otherwise the chasers win.
  • sound and detection tokens — Noise tokens and detection cues influence how players locate or conceal movements.
  • two-player asymmetric play — One sniper pursues, others hunt him; or in larger groups, one vs multiple with hidden goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is at its core a deck building 4x game.
  • It's not a hard game.
  • it's a logistics dog
  • it's one versus mini, it's a stealth type game
  • this is not a cheap one, this is an 87-dollar game over at miniature market
  • if you like Spectre Ops, this is going to have a similar feel
References (from this video)
No references stored for this video.
Video 282r980jBds Beyond Solitaire game_review at 0:00 sentiment: mixed
video_pk 3083 · mention_pk 8995
Video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Excellent multiplayer experience with strong group dynamics
  • Thrilling hide-and-seek puzzle and sense of danger in multiplayer
  • High production value and potential classroom use
  • Accessible core rules; a functional solo mode
Cons
  • Solo mode not as atmospheric as multiplayer; AI cannot replicate human opponent tension
  • Fiddly defender movement and counting can cause confusion
  • Rules interpretation needed; early plays can feel messy and easy to cheat
  • Solo mode feels like a different game from multiplayer
Thematic elements
  • stealth, pursuit, and tactical assassination under time pressure
  • World War II stealth/infiltration missions with objective-based sniping
  • procedural, objective-driven, AI adversaries with variable defender behavior
Comparison games
none
Mechanics (from transcript analysis)
  • defender AI deck — defenders are driven by a deck with two face-up and one face-down cards, plus dice for actions
  • defender movement rules (SNAFU) — defenders follow SNAFU rules to create challenging and inconvenient positioning
  • health and wound system — the solo player has a health stack; taking wounds reduces health and two wounds lose the game
  • loot and loadout cards — draw and use loadout cards to gain special abilities and tools
  • movement and noise management — players can move quietly or noisily; noise influences defender reactions and detection
  • objective actions — on objective spaces, players can perform complete objective actions to progress
  • shooting using a token bag — drawing aim tokens from a shot bag to determine hit chances and outcomes
  • timer and objective pacing — the timer resets between objectives, allowing pacing and staged progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode is so different from the multiplayer it's essentially its own game with a similar flavor
  • the AI just can't create that feeling and that feeling is what makes the game great
  • solo mode is not that great
  • the soul of this game does not reappear in its solo implementation
  • in its intended multiplayer state it's fantastic
References (from this video)
No references stored for this video.
Video ftEKapK95s8 Paula Dimming top_10_list at 10:33 sentiment: positive
video_pk 411 · mention_pk 1236
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Click to watch at 10:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tense balance
  • strong theme and tense play
Cons
  • two-sided balance can feel overpowered at times
Thematic elements
  • hidden movement and tension
  • World War II stealth and reconnaissance
  • asymmetric battle with tense balance
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric roles — two sides have different win conditions and mechanics
  • Hidden movement — sniper vs. enemy units with hidden positioning
  • solo mode vs AI — sanctioned solo play with AI opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Planet Unknown worms its way into my brain like that
  • the first 1000 people to use the link in the description below will get a one month free trial of skillshare
  • I love deduction games
  • this video is sponsored by skillshare
  • it's not a parody it's real weird
  • hands down my favorite game of 2022 is Planet Unknown
  • I cannot wait to play more at this if you like flipping rights and games with combos
References (from this video)
No references stored for this video.
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