The Fifth Edition Dungeons & Dragons approach to dealing with social (and exploration) encounters sucks. Compared to the hundreds of pages of material supporting combat encounters, for social encounters there’s a relatively tiny amount of stuff in the Dungeon Master’s Guide. What’s there is a pretty slick procedure for dealing with reactions and interactions with intelligent creatures. The trouble is it’s scattered through the DMG in a disorganized, slapdash manner that’s impossible to practically use at the table. What’s worse is that it’s buried in a ton of prose that obscures the rules more than it helps explain them.
This is my attempt to organize the social-encounter rules, while in the process stripping out as much of the excess prose as possible, thereby making it actually usable.
- from the publisher's blurb