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In this 10 Minute Sidequest your characters meet an aged Aasimar woman whose employees are moonlighting. She'd like you to encourage them to come back to work full time, the competition is only hurting everyone. How will your Players react when they figure out what this semi-divine old lady's business really is?
Ever needed something to distract your players for 10 minutes while you get your act together but feel like an unnecessary combat would be a slog?
Or have you ever felt like your game is on rails with the party beelining for major plot point after plot point?
Are you trying to make use of the new 3 Pillar Experience system?
- from the publisher's blurb
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