The Book of Dreams
Dreams have been used in storytelling in one form or another for as long as stories have been around. They are used to foretell great or terrible things, to deliver an important message from the gods themselves or even allow one to make sense of their own thoughts and feelings. Here then are tools to allow you to make use of dreams in your games and enthrall your players with visions of great tidings and woes.
What Dreams May Come...
The dreams spoken of here are presented in three categories, each has a specific use in a roleplay setting, these uses are summarised as:
Prophetic: When you wish to convey information which is currently unknown to the party, guide them through a core plot point when they have run out of leads to follow or even as a random prophecy which has been rolled for and can be used to further shape the coming plot of your story or side quest.
Reflective: With the help of the players, after completing a quest, key plot point or difficult encounter, describe a dream sequence based on their current emotions, fears and thoughts. They can be useful as a moment of reflection, comfort or even allow them to confront what they consider to be their own failings.
Communicative: A way of conveying direct information from another character, NPC, god or similar, the players can be contacted through a dream and provided information that was sorely needed. As the premise of these dreams are often straight forward, the DM may wish to obfuscate the messages in some way or make them more abstract for the player to decipher.
- from the publisher's blurb