From the introduction:
As a Cyberpunk, you grab technology by the throat and hang on. You've got interface plugs in your wrists, weapons in your arms, lasers in your eyes, biochip programs in your brain. You became the car you drive, the gun you shot... With cyborged fingers you pick computer locks; with enhanced senses, you see into the Future.
The world of Cyberpunk is a violent, dangerous place, filled with people who’d love to rip your arm off and eat it. The traditional concepts of good and evil are replaced by the values of expedience - you do what you have to do to survive. If you can do some good along the way, great.
But don’t count on it.
User summary:
This extensive document presents a general overview of the game along with variant "house" rules and some elements of campaign setting.