Over 100 New Spells for A5E!
If there's one thing that players and Narrators alike enjoy, it's more spells. New capabilities for adventurers or dastardly new tricks for villains are always handy, and in these pages, you will find over 100 new spells, including:
Edicts: These powerful no-save, vocalized-only spells allow spellcasters other than wizards to lay waste to their opponents with a word for a change. Edicts include ominous words such as Edict: Ignite, Edict: Flee, and even Edict: No.
Marks: Originally developed for heralds, these unique spells allow you to mark a creature in various ways, with the mark applied determining the effect. Mark a creature as your charge with Mark of Guardianship to protect them, as your quarry with Mark of Pursuit to hunt them, or as an exile with Mark of Exile to make them leave.
More Elemental Spells: Summon a Sacred Stone, blast your foes with high-pressure streams of water with Geyserblast, hurl balls of stony mud with Mudball, and flush contaminants from the air with Clear the Air.
Handy Utility Spells: Organize your collection with Librarian's Helper or force that monster to throw your friend it swallowed back up with Stomach Purge.
More Alignment Spells: Call the power of chaos with unstable magicks like Adhering Blast and Hungry Earth, use law magic to kick in doors with Breacher's Kick and force your enemies to comply with Cosmic Injunction, channel the power of good to guard your companions while they sleep with Safe Harbor or become a terrifying emissary of heavenly wrath with Be Ye Not Afraid, or succumb to evil and puppet your foes in vicious was with Effigy and bind them with Chains of Hell.
Truly Unique Magic: Run your foes over with a Tumbleweb, a sticky rolling ball that picks up everything and runs over everything else, or use a Missage to deceive your enemies.
More "uncommon" saves: Actually make (or force your foes to make) Strength, Intelligence, and Charima saves!
More use of the Action Economy: More bonus action and reaction spells!
Signature Cantrips for more classes: Artificers, bards, heralds, sorcerers, and warlocks now all get access to a unique cantrip tied to the flavor of their class. No more sharing Prestidigitation with the wizard!
- from the publisher's blurb