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Spirits of the Wild

Game ID: GID0298253
Collection Status
Description

Spirits of the Wild is a stone-taking game for two players. The object of the game is to earn the most points by collecting sets of colorful stones from a central bowl and giving them to the five animals on your score board.

On your turn, you use action cards to draw or add stones to the bowl, use powerful spirit abilities, or send Coyote to distract your opponent. Always the trickster, Coyote prevents your opponent from giving stones to an animal of your choice, which might be just what you need to take the lead.

The game ends when five spirit stones are released from the bag. Add up the points you gained for each animal, and the player with the most points wins!

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video XWBH1N__Fh0 Good Times Occiety general_discussion at 19:56 sentiment: positive
video_pk 13300 · mention_pk 38988
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Overall sentiment (raw)
positive
Pros
  • beautiful artwork
  • accessible to new players
  • strong edition with modular feel via spirit powers
Cons
  • some players may find the scoring dense
Thematic elements
  • nature spirits, animal stewardship
  • wildlife spirits in a mythical wilderness, with animal tokens
  • mythic, nature-forward
Comparison games
  • Draftsaurus
Mechanics (from transcript analysis)
  • area control with animals — position and score across realms using animal tiles
  • doubling via spirit stones — end-game scoring is doubled when spirit stones are in play
  • Spirit powers — special powers provide distinct actions and scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am obsessed with this. I want to play it for the rest of the day.
  • This is like Pictionary.
  • Two-player version of Wonderland's War.
  • Build some bridges.
  • Spirits of the Wild, this is so fun.
  • I love a beach day and what a good time of year for it.
References (from this video)
No references stored for this video.
Video h0kze1f0eBw Board Game Co. general_discussion at 35:49 sentiment: positive
video_pk 6175 · mention_pk 18284
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Click to watch at 35:49
Overall sentiment (raw)
positive
Pros
  • Engaging theme
  • Accessible
  • Expansion content can add variety
Cons
  • Content could become repetitive
  • Expansion content may be required for depth
Thematic elements
Comparison games
  • Tranquility
  • Pillars of Fate
Mechanics (from transcript analysis)
  • deck-building — build and manage a hand/collection of spirits for activation
  • set collection — collect different spirit elements to trigger abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirits of the Wild. And honestly, even that one's barely really new because I've played Spirits of the Wild so much.
  • I daily read rules, play games, fill games, film games.
  • I'm going to update you throughout this weekly vlog as to what kind of progress I make.
  • Week four, day four. I'll show you what I did today and plan for tomorrow.
  • Gratitude journal as a full week-long process.
References (from this video)
No references stored for this video.
Video HyFqYEWfC38 Board Gameco general_discussion at 10:01 sentiment: positive
video_pk 4797 · mention_pk 14068
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Click to watch at 10:01
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where are they now? Is a series where I take a look at how at the games I played for the first time a year ago and the games I played for the first time five years ago and see how they've held up over time.
  • There's so many games. That's the tricky part.
References (from this video)
No references stored for this video.
Video Vecjh75yHlA Board Game Co game_review at 0:01 sentiment: positive
video_pk 2403 · mention_pk 7027
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Click to watch at 0:01
Overall sentiment (raw)
positive
Pros
  • Accessible, quick-to-teach two-player drafting experience
  • High variability due to the large pool of animal and spirit cards
  • Strong value at a low price point for a complete two-player game
  • Tension between aggressive take-that and self-optimization is satisfying
Cons
  • Domination of the decision space can feel light for players seeking deeper mechanical complexity
  • Some players may miss the original board aesthetics and prefer the board slots of the earlier version
Thematic elements
  • Resource drafting and scoring through animal tracks influenced by spirit cards
  • Animal-themed wilderness/forest environment with various animal cards and spirit tokens
  • Light thematic flavor with magical spirits guiding scoring and endgame dynamics
Comparison games
  • Twinkle Twinkle
  • Caper Europe
  • Caper
Mechanics (from transcript analysis)
  • Action selection via tiles — On your turn you pick one tile to perform its action; some tiles require chaining to reveal a coyote face for additional benefits.
  • Block/deny opponent's options — Certain placements prevent or hinder an opponent from using that space, introducing a light take-that element.
  • Endgame trigger via spirit stones — Five visible spirit stones (in bowls, on boards, or available) end the game and influence scoring.
  • Packrat interaction — Movement of the coyote drives stone placement into the nest and can yield points depending on stones collected or spawned.
  • Resource pumping and timing tension — Deciding when to flip tiles, when to take a color, and when to leave stones in the bowl creates pressure and timing trade-offs.
  • Scoring across multiple boards — Each animal has its own scoring rule; completing combos (e.g., Condor with matching colors) yields large scores.
  • Spirit cards and abilities — When you meet conditions (e.g., three face-downs), you can acquire spirit cards with powerful, flexible effects.
  • Token drafting from a shared bowl — Players flip tiles to add stones into a common bowl and then select tokens to place on their boards.
  • Token placement on animal tracks — Placed stones advance tracks on beaver, condor, packrat, etc., which determine scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirits of the Wild is an excellent two-player drafting game.
  • It's a simple two-player drafting game.
  • This new $15 version is dirt cheap for like a nice two-player game with a lot of decision space and now a lot of variability mixed into it.
  • The timing of these cards is a big part of the game.
  • Endgame triggers when spirit stones are visible, and the stones double the scoring for that board.
  • This version is better, with more animals and more variability.
References (from this video)
No references stored for this video.
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