It's Halloween night, 1986, and the all-night Spooktacular Film Festival is running in full swing in the midst of a wild thunderstorm. Suddenly, lightning strikes, overloading the theater's power circuits and releasing a hundred years of cinematic monsters from the silver screen. As one of those monsters, YOU are now free to wreak havoc. Terrify and devour unsuspecting moviegoers in a race to become the most terrifying monster of all time!
In Spooktacular, play as one of twenty movie monsters, each with their own way of playing the game. Easy to understand rules are the base of the game, and everything else you need to know is right on your monster board. Tons of variability and devious monster abilities to discover will keep you coming back to the theater...
- Bright, accessible theme for families
- Fun party-game vibes
- Limited depth for hardcore gamers
- May rely on luck more than heavier strategy
- spooky, playful monsters in a party-game setting
- Halloween-themed monster party game
- lighthearted, approachable family-friendly tone
Mechanics (from transcript analysis)
- hand management — players control their hand to execute actions and timing.
- set collection — players collect monster cards to meet goals and optimize scoring.
Video topics + discussion points
Quotes (from this video)
- I love mind management. It is probably my one of my favorite hidden movement games.
- Escape the Dark Castle is one that I played a lot.
- Spooktacular is great.
- Origin Story was just reviewed as a trick taking game from Stonem. And I did not like that at all.
- I love movies and going to the theater; I think it's the best way to experience stories.
- My favorite food is tacos; I could eat tacos all day.
References (from this video)
- Strong thematic cohesion and cute art
- Accessible and easy to teach despite depth from character variations
- High replayability due to many different monster powers
- Can feel heavier than a typical light party game for some players
- Learning curve for managing many character abilities
- Monsters escaping the screen to frighten the audience
- Halloween horror movie aesthetic
- Movie-inspired, monster-focused scenarios with varied powers
- Canvas
Mechanics (from transcript analysis)
- Action card play / deck interaction — Players use action cards to drive their monsters' activities; powers alter card use and hand size.
- Variable player powers — Dozens of monster-specific abilities create varied play styles.
Video topics + discussion points
Quotes (from this video)
- Look through the town and find clues to solve the murders.
- This town needs a Batman.
- It is tedious, but because that there is a narrative to it, you actually like I don't know. I was motivated to keep looking for stuff.
- With this game in particular, it gives you specific things to look for.
- It's very easy to teach and people will probably really enjoy.
- This game thrives and excels in being a movie focused horror Halloweeny.
- The art is really cute. But I will admit I had lower expectations for Spooktacular. But I was very impressed.
- the game just provides a really good sense of agency
- there's a good amount of interaction here too
References (from this video)
- highly thematic and social
- fun to play in groups
- availability issues (sold out)
- monster theatre, drafting, asymmetry
- theater/monster story
- theatrical, humorous
- Dixit
- King of Tokyo
Mechanics (from transcript analysis)
- Asymmetric powers — each monster/player has unique abilities.
- drafting — players draft cards to realize monsters’ strengths.
Video topics + discussion points
Quotes (from this video)
- Stara Month is officially over.
- This is one of the most diverse and inclusive conventions we've been to. It felt like a warm hug.
- Grand Con is a family reunion.
References (from this video)
- strong, playful monster theme and art
- asymmetry provides varied play experiences
- highly expandable with more monsters and variants
- asymmetry can be challenging for new players
- theme-heavy design may not appeal to everyone
- monster parody, cinema/film homage
- Theater stage populated by monster parodies and theatrical hijinks.
- asymmetric monster roles with varying difficulty levels
- Worms-inspired chaos games
Mechanics (from transcript analysis)
- asymmetric player powers — Each monster has its own unique abilities and scaling difficulty.
- Variable player powers — Monsters unlock or access different abilities as the game progresses.
Video topics + discussion points
Quotes (from this video)
- This is Spooktacular. Definitely check it out.
- It's so asymmetric and the fact these monsters also have different difficulty.
- Origin Story really is one of the more thematic trick-taking games that I've ever played.
- This is a fantastic deck building game.
- There’s so many captains that you play in it feel so distinct. It really nails the Star Trek theme.
- Pandora's box. Oh, so fun.
References (from this video)
- fun theme and humor
- short play time
- accessible to new players
- may not appeal to players seeking deep strategy
- ghosts and monsters in a playful, tongue-in-cheek setting
- 80s monster movie-inspired trick-taking game with a horror/romp vibe
- humorous, narrative-driven, chaotic
- The Crew
- Hanabi-like cooperative takes
Mechanics (from transcript analysis)
- cooperative trick-taking elements — players cooperate in a trick-taking framework with thematic twists.
Video topics + discussion points
Quotes (from this video)
- This one's very quick. It's very quick to play and to teach.
- There are player interactions, but it doesn't feel mean.
- The narrative is so well written. The actual boss battling part is gripping.
- Above and Below Haunted gave it a little more oomph. Ghosts add consequence.
- It feels like a video game in board game form; very smooth and substantial.
References (from this video)
- great flavor with recognizable monster tropes
- fast and accessible with quick rounds
- scales well with player count
- some players may find the theme a bit cartoonish
- balance can vary by scenario
- cinematic fear with monster lineup and goals
- movie-monster theater with audience and monsters
- board game theme ties to classic creature motifs
Mechanics (from transcript analysis)
- asymmetric roguelike monster play — monsters with different goals and abilities shoehorned into a fast game
- fast play — short, quick rounds with high replayability
- Scenario-driven objectives — players complete monster-specific tasks to win
Video topics + discussion points
Quotes (from this video)
- This is a post-apocalyptic Frozen racing game.
- I think it's Grand Austria Hotel. I assume this murder. I don't know this strusel hotel up.
- Dominion is the OG deck builder for a reason.
- This is the Gear-based timing game, Zulkin: The Mayan Calendar.
- Massive Darkness Hellscape is the best within this line for a light-to-mid-weight experience.
References (from this video)
- Accessible, family-friendly; replay variability is high
- Compact playtime with strong thematic flavor
- Asymmetry can be opaque to new players
- Asymmetric monster personalities in a lightweight party-ish setting
- Movie theater / horror monsters theme
- Highly accessible but highly variable each run
- Rampage / Terror in Meeple City
- The Crew (cooperative, quick, modular scenarios)
Mechanics (from transcript analysis)
- asymmetric player powers — Each monster role has unique abilities for quick, varied plays
- Move around a theater-board / meeples — Navigate theater spaces to achieve consumption/objectives
Video topics + discussion points
Quotes (from this video)
- There's nothing even close really, I think, to what this game is doing with this.
- It's not a campaign. It's a campaign game, but it can be played in one-offs as well.
- This one has the potential to be the best game we try this year.
References (from this video)
- strong thematic flavor
- asymmetric character flavor adds variety
- may feel uneven with larger player counts
- not personally appealing to the reviewer
- spooky, Halloween party atmosphere with asymmetric character powers
- Halloween-themed party game with thematic flavor and character-driven roles
- character-driven, asymmetric play that emphasizes theme
Mechanics (from transcript analysis)
- Asymmetric abilities — each player controls a unique character with its own power affecting actions and strategy
- thematic action selection — actions and turns are influenced by character flavor and theme
Video topics + discussion points
Quotes (from this video)
- There is a ton of theme involved.
- The theme is super there. And if you love this idea of a game, go for it.
- it's cozy. It's one of those games that has some cool thinkiness to it.
- placing a number in between two other numbers and collecting one of those numbers that you placed in between of.
- I think that it offers a nice balance between thinking and social interaction.
- the balance and the cool synergies of the engine
- this is one of those cozy games where you can hang out and talk with people
References (from this video)
- Competitive and solo play
- Fun monster/theme concept
- Can be repetitive if played a lot
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The boss battling was pretty interesting.
- The story was pretty cool.
- It's not my favorite boss battler or adventure games by any means this year, but still pretty fun.
- I love the stealth in this one. I'm a big fan of the IP, and I think this is an amazing video game adaptation.
- Adventure Done right.
References (from this video)
- Strong theming that captures B-movie monster energy
- Replayable with varied monster types
- Not IP-specific, which may affect appeal for some players
- Slasher/horror tropes translated to a board game
- Movie theater setting; monsters escaping the screen
- episodic, monster-driven encounters
- Stuffed Fables
- Nemesis
Mechanics (from transcript analysis)
- asymmetric roles — Different monsters have distinct behaviors and victory conditions; players chase/evade in a comic-hantipa style
- set collection / area control flavor — Monsters move between rooms and interact with players in a thematic way
Video topics + discussion points
Quotes (from this video)
- "This is Spooktacular. It is spectacular and spooky."
- "The theme is very well integrated into the story that you're playing through."
- "You can feel the humanity of the ghosts and the dream transitions."
- "It's like Ford versus Ferrari for fashion."
- "The alien gets on board and starts growing. It’s iconic."
- "This is Mad Max on a board. Thunder Road Vendetta is fantastic."
References (from this video)
- strong Gen Con presence
- expansion Killatron 3000 included
- gory tone may not suit all groups
- horror/theatrical monster combat
- theater during a storm with movie monsters
- gory, Halloween-esque
- Betrayal at House on the Hill
Mechanics (from transcript analysis)
- theater-scene monster play — monsters compete to spook and devour guests
Video topics + discussion points
Quotes (from this video)
- Step into Kenfire Council, a cutthroat contest of strategy and politics.
- This is a big boy.
- 18 cards.
- It's a different type of train game.