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Spy

Game ID: GID0299181
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Description

The Alliance cannot match the Empire in weapons and manpower, so it relies on Spies to even the odds. Though cunning and deception, they give Rebel forces a crucial edge in combat.

This deck requires the Age of Rebellion Core Rulebook and Cyphers and Masks. It includes 18 cards covering both Spy Signature Abilities and their upgrades.

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