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Stamp Swap

Game ID: GID0300178
Collection Status
Description

Designer Paul Salomon (Honey Buzz, Genotype) brings stamp collecting to life on tabletops in Stamp Swap! Draft from a public pool of face-down and face-up tiles (along with some bonus cards), then simultaneously divide them into 2 groups. You will select one group from another player and keep the group of yours that isn't selected. Organize your growing collection each round and score 1 of 4 goals--choose wisely, as you can't score that goal again.

The art of stamp collecting is not just in accumulating many stamps, but in collecting high-quality stamps (including rare gold-foil stamps). This 3-round game for 1-5 players is your chance to meet other attendees, put together a beautiful and well-focused stamp collection, and show it off in a series of contests. Do well and you may walk away with the top prize at this year’s Stamp Swap!

—description from the publisher

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 11 · mix 0 · neu 0 · neg 1
Mentions per page
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Showing 1–12 of 12
Video hiIpHLx-ANk Board Game Design Lab general_discussion at 38:00 sentiment: positive
video_pk 12979 · mention_pk 37980
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Overall sentiment (raw)
positive
Pros
  • Accessible and catchy theme
  • Potential for mechanic twists and twists on familiarity
Cons
  • Theme may feel niche to non-stamp-collectors
Thematic elements
  • Stamp collecting with a playful twist
  • Philatelic-themed swapping and collection
  • Light and accessible
Comparison games
  • cards-and-grid button shy staples
Mechanics (from transcript analysis)
  • Grid/stacked card placement — A 2x3 grid grid mechanic with card overlays
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essentially 1,700 cards and 8 or and 400 of those cards are double-sided
  • you've turned Wingspan not into you built it into more than just a game
  • no zero days
  • the ending has to live up to the X number of hours that somebody just put into it
References (from this video)
No references stored for this video.
Video v2r9fsGeuC0 Going Analog general_discussion at 14:16 sentiment: positive
video_pk 12197 · mention_pk 35647
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Overall sentiment (raw)
positive
Pros
  • innovative drafting mechanic that adds choice and tension
  • great visual appeal
Cons
  • rule book can be confusing; video guide recommended
Thematic elements
  • collection, exchange, and display
  • stamp exhibition; decorative themes
  • playful, light drafting with visual scoring
Comparison games
  • Seven Wonders
  • Fit for Print (reference point)
Mechanics (from transcript analysis)
  • drafting with piles — Draft several items at once, then split into piles.
  • set scoring by shapes and themes — Scoring depends on shape variety and thematic matches.
  • two-phase draft — After initial draft, players select piles in turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fighting game. If you ever played Street Fighter, this is basically that in card form.
  • I would not break this out as a casual game.
References (from this video)
No references stored for this video.
Video tmDbZ00RsvY Foster the Meeple playthrough at 0:00 sentiment: positive
video_pk 9814 · mention_pk 28936
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • engaging solo puzzle with an AI opponent (Pinsetta)
  • varied scoring pathways through color, theme, and shape tickets
  • tight round structure with a clear day cycle (collect, swap, show)
  • potential for strong cornering and four-corners scoring strategies
  • accessible reference tools and in-game decisions that reward planning
Cons
  • rule complexity can be challenging without a guide or playthrough
  • solo run may show limited presence of specialists/exhibitors in this sample
  • spatial puzzle can be tricky and punishing if placement is off
  • some players may find the appraisal/swap rules fiddly or dense
Thematic elements
  • stamp collecting with colorful tiles, rarity, and scoring tokens
  • abstract board game world centered on stamp collection and display
  • solitary AI opponent (Pinsetta) guiding through daily collection, appraisal, and show phases
Comparison games
none
Mechanics (from transcript analysis)
  • appraisal tokens — tokens earned via card properties and stamps that influence which pile Pinsetta takes and future scoring.
  • collection and daily deck mechanics — drafting or revealing cards/stamps each day to form a daily collection that drives scoring decisions.
  • difficulty levels — three difficulty levels (easy, medium, hard) affecting how penalties, show scoring, and AI behavior unfold.
  • forever stamps and final scoring — permanent scoring tokens that contribute to end-of-game tallies and final show scoring.
  • pile splitting and swapping — split collected items into two piles, compare appraisal tokens, and potentially swap to balance scoring opportunities.
  • show phase scoring — place collected tiles on a mat to form available spaces, then score via tickets and categories (color, theme, shape, etc.)
  • specialist and exhibitor cards — cards that modify scoring or grant special abilities, adding strategic depth (not heavily present in the solo run described).
  • tile placement — placing stamps/tiles on a mat with constraints: spaces cannot overlap and must respect edge boundaries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love collecting things.
  • Stamp Swap solo is a really interesting like puzzle.
References (from this video)
No references stored for this video.
Video dh_-c4Mw9Gc Cardboard Herald game_review at 0:17 sentiment: positive
video_pk 9774 · mention_pk 28832
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Overall sentiment (raw)
positive
Pros
  • Engaging drafting and swap tension
  • Strong solo mode adaptation
  • Visually appealing stamps and old-timey theme
  • Accessible for casual players while offering depth for heavier players
Cons
  • Can become tedious or frustrating in certain rounds
  • Color-blind accessibility not fully implemented; category distinctions are barely present
Thematic elements
  • Collection, categorization, and scoring via stamp-themed drafting and swaps
  • Historical stamp collection and exchange within a tabletop game space
  • Metatextual, playful meta-commentary on collecting
Comparison games
  • Rolling Realms
  • Expeditions
Mechanics (from transcript analysis)
  • drafting — Players draft stamp cards or piles in rounds, dictating what they might secure and what round effects apply.
  • Set collection and category scoring — Scoring hinges on collecting stamps by default categories, with special scoring cards and reserve interactions shaping choices.
  • Tableau building and swapping — Stamps are assembled into a personal tableau; players swap piles to influence what they can keep and what others can grab.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stamp swap is a game that invites you to get genuinely super invested in collecting stamps
  • this game hit surprisingly well with my group
  • curiosity not really expecting much
  • Stamp swap isn't the game that I expected
  • it's not quite the same as the act of playing the base game but there's more strategic imp and goting than I expected
References (from this video)
No references stored for this video.
Video q0IqTwIAISg Stonemire Games playthrough at 0:36 sentiment: positive
video_pk 5959 · mention_pk 17662
Video thumbnail
Click to watch at 0:36
Overall sentiment (raw)
positive
Pros
  • offers strategic decision making with high/low comparisons
  • potential for multiple stamp types to create scoring patterns
Cons
  • dependent on luck of the roll
  • limited interaction besides scoring choices
Thematic elements
  • philatelic stamp collection competition
  • A realm where players collect and swap stamps to fill patterns
  • abstract puzzle
Comparison games
  • Covenant
  • Marvel United
Mechanics (from transcript analysis)
  • area fill with stamps — Gaining stamps (big/small) to fill a grid; goal is to complete rows/columns.
  • number selection — Players pick a rolled number and compare it to another to determine benefits; high/low comparison determines rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The orientation for the stamps matters.
  • Millennium Blades gives you dice as you fill in sections here.
  • I finish Stamp swap and Millennium Blades; this is a plentiful combination of realms.
  • I love the theme and the variety of villains in Marvel United; want to share why it's immersive.
References (from this video)
No references stored for this video.
Video K5LtI615OEc RNR Show top_12_list at 17:31 sentiment: negative
video_pk 5370 · mention_pk 15960
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Overall sentiment (raw)
negative
Pros
  • thematic charm and tile-laying puzzle
  • solo mode works well
Cons
  • I-cut-you-choose felt unsatisfying
  • theme didn’t fully land for the reviewer
Thematic elements
  • collecting stamps with tile-laying
  • stamp expo / philatelic theme
  • light puzzle
Comparison games
  • Hanamakoji
  • The Great Split
Mechanics (from transcript analysis)
  • I-cut-you-choose — players divide stamps; one group is chosen by the other player
  • tile laying — place stamps to meet scoring objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew does it better
  • This is an abstract game in its heart
  • I rage quit
  • Goblins Hate Christmas sponsorship
References (from this video)
No references stored for this video.
Video 3SG-6QpJZ1s Stonemire Games discussion at 6:10 sentiment: positive
video_pk 5171 · mention_pk 15320
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Overall sentiment (raw)
positive
Pros
  • Embraces simultaneous play mechanics
  • Excellent implementation of shared action phases
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The one thing I've realized from playing on board game arena is that I'm out of practice on scoring games. So I would say to game developers, make sure scoring is streamlined and not too convoluted.
  • Musical immersion and satisfying feedback for interacting with the game. Fun game vs fun video game actions may not even have any actual utility, but they still feel good.
  • Don't forget to design catchup mechanisms. The way Mario Kart World weighs its items based on racer position is such an enjoyable simple catch-up mechanism.
  • Video games reward you for completing tough challenges with meaningful unlocks. Trek 12 is my favorite example of this.
  • Video games stay fresh through patches, updates, and community content.
  • Video games let you tailor the challenge to your comfort zone from casual mode to insane mode.
  • Video games excel at simultaneous engagement. Everyone's playing all the time. Imagine Mario Kart where each player races one at a time instead of all at the same time.
  • There are few things that are more intimidating than a 20 plus page rule book. Video games drop you into the action quickly and teach you as you play.
  • Board games often withhold feedback until the final score tally. Video games give you constant feedback loops. Mid-game checkpoints and milestones could help players better understand how they're doing.
  • I am much more of a tabletop game player than a digital game player. But I over the last few years, especially in researching Vantage, I researched a lot of video games.
References (from this video)
No references stored for this video.
Video 3G04ynIyEK4 Rodney Smith review at 0:00 sentiment: positive
video_pk 3495 · mention_pk 10364
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Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • trading
  • collecting
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best if not the best boss battler out there
  • this is the must get expansion if you're only going to get one
  • you've never seen dragons quite like these they are stunning
  • Simone Luciani strikes again
  • freaking brilliant
  • one of my top three favorite Thematic settings in board games
  • live the best life you can
  • be the best human being you can
  • probably my game of the year
  • there is no way it doesn't make it into my top 10 of the year
References (from this video)
No references stored for this video.
Video ouXv9PmMX80 Foster the Meeple board_game_snapshot at 12:11 sentiment: positive
video_pk 2905 · mention_pk 8495
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Overall sentiment (raw)
very_positive
Pros
  • surprisingly engaging for a theme many dismiss as mundane
  • fast-playing with tight decision space
  • high interaction through stealing and pile evaluation
Cons
  • can be punishing in multiplayer due to pile temptation
  • a few players may find the theme thin
Thematic elements
  • stamps and collectibles as scoring assets
  • competitive stamp collecting and philatelic puzzle solving
  • tight two-player drafting puzzle with simultaneous rounds
Comparison games
none
Mechanics (from transcript analysis)
  • drafting — players draft stamp piles and reserve one rare stamp
  • puzzle_placement — players arrange stamps on sheets to optimize scoring areas
  • round_robin_scoring — one scoring goal per round with exhibit/goal cards influencing end-game scoring
  • secret_piles — face-up and face-down stamps add uncertainty and strategic misdirection
  • set_collection — points come from collecting diverse stamp sets and goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first Monster to reach 20 points is crowned the ultimate mylord
  • you are crafting your ideal baseball team
  • it's a puzzle, it plays pretty quickly
  • I freaking loved it I really liked it
  • the speed of it was so quick
  • Nature is a modular style game
References (from this video)
No references stored for this video.
Video h1h8O-ZlfGg Before You Play playthrough at 0:00 sentiment: positive
video_pk 1973 · mention_pk 5652
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • Engaging, compact three-day convention theme that ties together the mechanics.
  • Rich decision space with multiple scoring axes and strategic tension.
  • Swap-with-split mechanic creates meaningful risk/reward and negotiation moments.
  • Asymmetric exhibitor and specialist cards add replay variety and teachable depth.
  • Turns feel intuitive once the core loop is understood, with teachable rules through play.
Cons
  • The scoring system is multi-faceted and can be intimidating for new players.
  • Rare stamps create potential heartbreak and complex decision tradeoffs around reserve and swapping.
  • Endgame and final scoring require careful arithmetic and can slow down late-game clarity in groups.
Thematic elements
  • Stamp collection, swap and exhibition
  • Three-day stamp convention
  • tile drafting with exhibit and contest scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Exhibitor and specialist cards — Exhibitors grant ongoing or round-based scoring; specialists provide ongoing abilities that may be affected by swaps.
  • Face-up / face-down information — Some stamps are revealed face-up during setup or collect phases; others remain face-down and may be revealed later.
  • Reserve and rarity — Rare stamps are worth more and cannot be reserved; players must decide when to pursue or pass on rare items.
  • Set collection and scoring categories — End-of-round scoring across multiple categories (colors, themes, shapes, etc.) with a final endgame show.
  • Show phase — Placed stamps are scored toward a single category per round; planning around exhibitor and specialist cards matters.
  • Swap phase — After collecting six items, players split items into two groups; the other player chooses one group to keep.
  • tile drafting — Players draft stamps or supply cards from a common pool each turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a tile drafting and an eyesplit you choose style game
  • Welcome to the 3-day stamp convention where over the course of three days, we are going to be collecting stamps, swapping them, and then showing them for points.
  • The element of surprise
  • It's like a Tetris. It feels like a Tetris.
  • You never know.
References (from this video)
No references stored for this video.
Video nABLKBkvhG0 Unknown Channel top_10_list at 34:53 sentiment: positive
video_pk 1012 · mention_pk 2837
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video eQPCAvEnPog Foster the Meeple general_discussion at 0:00 sentiment: positive
video_pk 354 · mention_pk 1043
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a Bonkers year in general
  • we are going to do kind of like a bit of a bigger wrap up
  • Jamie is an incredibly talented human being in multiple facets
  • we've found a studio space
  • I'm tired we're just so tired I'm tired all the time
  • please say hi
  • we might miss a video or two because of travel
  • this is the best outcome I think long term
  • we're transitioning a little bit into this becoming you know a bigger part of Jam's professional career
  • Jamie will stress her mental and physical health out to put a video out
References (from this video)
No references stored for this video.
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