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From the book:
You’re playing a teenager in an interstellar war. Let’s face it: this is not a highly believable scenario on any level. A key to enjoying space opera is to avoid considering what’s happening too closely. Start asking “why” and the GM will have to start making up stuff about midiclorians, and no one wants that. You’re a huge hero in a galaxy-wide revolution. Sit back and enjoy it.
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Can your characters ever go back to high school, knowing that they’ve saved the universe and now they’re sitting through a Geometry class?
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