Boldly go where no one has gone before. In Star Trek: Ascendancy — a board game of exploration, expansion and conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire — you control the great civilizations of the Galaxy, striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration, or will you travel the path of conquest and exploitation? Command starships, establish space lanes, construct starbases, and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations, Star Trek: Ascendancy puts the fate of the galaxy in your hands.
The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems, encounter new life forms and new civilizations, make wondrous discoveries, and face challenging obstacles, all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources, race to develop Sherman's Planet before your rivals stake their claim, or explore the mysteries of the Mutara Nebula on an ever-growing, adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena, no two games of Star Trek: Ascendancy will ever play the same!
- Organic map generation
- Unique planet discoveries
- Flexible gameplay
- Space Exploration
- Star Trek Universe
- 4X Strategy
- Eclipse
Mechanics (from transcript analysis)
- planet exploration — Flip tiles to discover new planets with unique characteristics
- Resource management — Build machines and manage galactic resources
Video topics + discussion points
Quotes (from this video)
- Discovery is the big thing about this all about discovery
- Every single time you play the galaxy is completely different
References (from this video)
- Thematic license is strong for fans
- Deep strategic layer for experienced gamers
- Can be heavy and long
- Iconography and factions can be intimidating to new players
- galactic conquest and exploration
- Star Trek universe in space empire scale
- episodic-mission driven strategy
- Twilight Imperium
- Race for the Galaxy
Mechanics (from transcript analysis)
- area control / exploration — Players expand, explore, and fight across a galaxy map.
- Role-based factions — Factions have unique abilities shaping play.
Video topics + discussion points
Quotes (from this video)
- Artwork does have a big impact on my interest in playing the game.
- I bought games just for artwork that I've never played.
- Santorini doesn't turn me off, and Arcadia Quest doesn't turn me off exactly but I would prefer it to be more realistic in general.
- I think games with Xavier Colette his kind of artwork he did the a lot of the dixit stuff.
- I love getting up and coming down here and shooting a video and editing a podcast and developing content for the next show.
- quit drinking soda it's poison.
- Feast for Odin is a Viking-era title that rewards careful planning.
References (from this video)
- epic scope
- deep asymmetric play
- steep learning curve
- long playtime
- galactic civilization building and conquest
- Star Trek universe
- space opera
Mechanics (from transcript analysis)
- area control/tech-tree — factions expand influence and manage resources across a galaxy map.
Video topics + discussion points
Quotes (from this video)
- I am known for my channel Minimum Player Count mainly on YouTube but I first started on Instagram
- Welcome to the show
- we are not going to take it easy on you so maybe you should be a little bit nervous
- stop watching and go play a game
- you can also see some of my videos on board game spotlight
References (from this video)
- big, thematic scope
- dynamic asymmetric factions
- heavy for new players
- reading-demanding rules
- galactic conquest and exploration
- Star Trek universe
- epic, strategic
Mechanics (from transcript analysis)
- area control/tech progression — factions expand influence while managing tech and resources.
Video topics + discussion points
Quotes (from this video)
- I am known for my channel Minimum Player Count mainly on YouTube but I first started on Instagram
- Welcome to the show
- we are not going to take it easy on you so maybe you should be a little bit nervous
- stop watching and go play a game
- you can also see some of my videos on board game spotlight
References (from this video)
- Star Trek universe
Mechanics (from transcript analysis)
- area control / exploration — factions explore, expand, and exploit their quadrant to win
Video topics + discussion points
Quotes (from this video)
- we will block you or we will hide your comments and you won't even know that you're commenting Into The Ether
- be kind to people and if you don't want to be kind or you don't agree with people that's okay just move on
- Shelf of Shame down to 50
- I would like to host another 24-hour gameathon that is better planned out
- I want to do more collaborations with friends
- we smashed that one smashed it out of the park
- we did 444 different games this year
- I want to play more war games
- the last 24-hour gameathon we did was amazing
References (from this video)
- IP appeal
- deep strategic options
- complex rules
- long setup and playtime
- exploration, conquest, and diplomacy across sectors
- Star Trek universe; space empire building
- episodic, lore-rich
- Twilight Imperium
- Federation and Empire
Mechanics (from transcript analysis)
- Area Control — Control zones/regions on the map
- Campaign/story-driven play — Progress through arcs across sessions
Video topics + discussion points
Quotes (from this video)
- Shelf of Shame and Opportunity
- it's addiction show
- we're here to help
- the pencils are the dice
References (from this video)
- Excellent faction theming
- Star Trek fans will love it
- Three player count works best
- Unique planet placement mechanic
- Hooked from day one
- Rigid player count (best at 3)
- Very heavy/complex rules
- Borg expansion adds even more intimidating rules
- Long play time (afternoon game)
- Space exploration and faction conquest
- Star Trek universe
- Thematic
- Twilight Imperium
- Star Wars Rebellion
Mechanics (from transcript analysis)
- Faction Asymmetry — Federation wants to make everyone happy, Klingons destroy, Romulan steal technology, Cardassian need occupation, Ferengi do other things
- Fleet Management — Build and manage starship fleets
- Planet Placement — Place planets freely within boundaries, can swivel until connected
- Space Lane Building — Connect planets with space lanes
Video topics + discussion points
Quotes (from this video)
- we're basically saying that at some point during the first game of it we knew that this was a game we were gonna love and it stayed that way
- man i loved everything about ascension it was great
- you kind of had to play this game very tactically you cannot play this game strategically it's physically impossible
- everything in this game looks absolutely beautiful i could i could have that board as a poster on my wall
- it's just so many options you get in this
- not enough people give whistle mountain any credit at all
- pandemic was just really really good when that came out
- i love a good thematic game
- this is gonna be one i like isn't it
- street masters has really done me a good one here
- being effectively like a twilight imperium for star trek sounds cool
- i really really dig cargo noir
References (from this video)
- true Star Trek feel and IP fidelity
- rich faction flavor
- rule clarity can be challenging
- races with thematic identities and fleets
- Star Trek universe
- space opera, IP-driven
Mechanics (from transcript analysis)
- race-based asymmetry — each race plays very differently
- sector control and exploration — map sectors and explore for resources and power
Video topics + discussion points
Quotes (from this video)
- this is my absolute favorite
- mind is bent it is broken when you try to teach this game
- it's a different style of Euro game
- it's all in the dice combat
- you could be into this Miniatures game for under $20
- it's just such a fun game
- the board is beautiful
- it's 100% the best Star Trek game ever designed
References (from this video)
- strong asymmetry
- thematic fidelity to Star Trek
- relatively long and heavy
- steep learning curve for new players
- space empire conquest with asymmetry
- Star Trek universe with multiple factions
- grand strategy in a sci-fi setting
- Twilight Imperium
Mechanics (from transcript analysis)
- area control / exploration — control sectors and explore the galaxy
- asymmetric factions — each faction has unique abilities and win conditions
- ship combat / fleet maneuvers — engage in fleet actions on a modular board
Video topics + discussion points
Quotes (from this video)
- There are so many just different things about this game that it's hard to manage all the decisions
- the theme is extremely strong in this one, you can feel it in every action
- the app integration in Mansions of Madness is great and speeds things up