In Star Trek: Captain's Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic captain from across Star Trek's galaxy and history. Command ships, crew, and away teams while you manage resources and alliances!
Each of the six captains comes with a unique, asymmetric deck of cards themed to that captain's personality strategies, allies, and assets. Each deck creates different strategic directions based on which common cards are available and what strategy your opponent deploys. The captains to choose from are:
Jean-Luc Picard
Benjamin Sisko
Michael Burnham
Koloth, The Dahar Master
Sela
Thy'lek Shran
True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths. With hundreds of unique, deeply thematic cards, you'll want to explore the galaxy again and again! The chair is yours, Captain!
—description from the publisher
- Based on enjoyable Imperium system
- Potential to streamline complex mechanics
- No UK availability
- Hype train concerns
- No critic feedback received
- Star Trek
- Science fiction
- Imperium
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm not as much of a completionist as I used to be
- I've got so much content in there already that probably still isn't played
- I've just kind of given up on Kickstarter
- Board game geek is kind of guilty for that
- I'm playing games to enjoy them and yes I play to win but I play to win in the spirit of the game
- Why am I spending this much money on a gamble it's not worth it
- These are the ones I like or these are Trends I don't like these are mechanics I don't like
References (from this video)
- Star Trek theme
- Like the Imperium system
- Imperium system very complicated
- Complicated deck builder
- Long setup time
- Dense rulebook
- Complex cards with lots of text
- Star Trek
- Imperium
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's only a game
- Matt Leacock will you grow another thread of innovation in your skull and do something else
- we're done with pandemic
- I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
- I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
- this theme is going to speak to me heavily from a Nostalgia perspective
- you're not as good as you used to be mate
- this is why you've got to get your demos right
- head cubes on tracks is that really what I'm supposed to get excited for
- this one I think is the game that void fall should have been
References (from this video)
- strong IP appeal
- engaging crew-based decisions
- dependent on scenario quality
- average solo depth
- cooperative crew scenarios and mission execution
- Starfleet exploration and mission management within the Star Trek universe
- scenario-driven with starship crew dynamics
- Gloomhaven
- Hadrian's Wall
Mechanics (from transcript analysis)
- Cooperative teamwork — players coordinate to achieve mission objectives
- scenario-based play — play unfolds across predefined mission steps
Video topics + discussion points
Quotes (from this video)
- I want to show you how the game plays and not to sell you the game.
- I’m one of the more genuine content creators.
- Mage Knight is the best game ever.
- Gaia Project beats Age of Innovation for me.
- I don’t like the idea of being a used car salesman.
- Star Trek: Captain’s Chair is an exciting licensed approach with lots of thematic promise.