From the introduction:
The game is intended to be a highly collaborative story-telling experience, with more emphasis placed on the drama between the characters than on any outside influences. To support this goal the main character drives are listed on the sheets as Secrets and Missions. Missions are by design fairly easy to achieve, so that by the end of the game everyone should have had a chance finish them. Once a character has finished their mission, they get to scratch off the Level Up track which will always grant them an extra die for every roll.
In a nutshell the system is based around the concept of “PCs don’t fail unless they want to, as their success might have consequences”. The game uses d12s with light and black pips on them (e.g. from Star Wars Roleplaying Dice). There are an equal amount of black and light pips, but they are spread unevenly to give a slightly higher chance of rolling blacks.