Warfare is an inescapable part of the Star Wars universe, from the Rebel Alliance's defeat in the Battle of Hoth to a few elite Rebel strike teams taking on a legion of stormtroopers on the Forest Moon of Endor. You can seize your chance to get your boots on the ground and lead your troops to victory with Star Wars: Legion, a miniatures game of thrilling infantry battles in the Star Wars universe!
Star Wars: Legion invites you to enter the ground battles of the Galactic Civil War as the commander of a unique army of miniatures filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics for command and control simulate the fog of war and the chaos of battle, the game’s unpainted, easily assembled minis give you a canvas to create the Star Wars army you’ve always wanted to lead into battle — whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance.
—description from the publisher
- Iconic license with high-quality sculpts
- Thematic feel and cinematic presentation
- Rich tactical depth with large-scale battles
- Complex and costly compared to small-skirmish games
- Requires substantial table space and time
- Iconic Star Wars conflict reenactments with varied terrains
- Ground-based Star Wars battles using large-scale miniatures
- Scenario-driven campaigns and epic battles
- Warhammer 40k
- Star Wars Legion (core concept)
Mechanics (from transcript analysis)
- order_tokens_and_command_cards — Commands and orders shape activation and actions during turns
- unit-based movement — Stacks of miniatures move and fight on a grid-like map with elevation
Video topics + discussion points
Quotes (from this video)
- It's actually very expensive to run the site.
- BGG annual support drive stream which helps raise awareness about supporting BG.
- Color Cube, which is really amazing.
- I have a bajillion hobbies.
- It's amazing how great mini manufacturing has gotten.
- the minis look amazing, they’re really nice.
- The base details are beautiful.
- I would like to do Marvel United on the show.
- I think it's going to be fun to go to Florida for Santael and paint more minis.
- I love these minis. These are amazing looking minis.
References (from this video)
- Franchise appeal and polished production
- Strong organized play and community engagement
- Licensing costs and sector competition for attention
- Iconic franchise warfare, large battles with tactical depth
- Star Wars universe battles with miniature forces
- Narrative-driven campaigns and platoon-scale battles
- X-Wing Miniatures Game
Mechanics (from transcript analysis)
- Command and control style — Orders and leader-driven actions influence outcomes
- Miniature-based skirmish/large skirmish — Tactical positioning, line-of-sight, and unit activation
Video topics + discussion points
Quotes (from this video)
- it's a renaissance time too
- it's a great time to be a war gamer
- we're not apologizing to them because things were bad then but now it's an acknowledgment
- positive reinforcement they got to know they're making us happy
- we're going to make plastic Sisters of Battle and bring people back into the fold
- the open engagement on Twitch with Warhammer TV is just ongoing
- X-Wing money they're sitting on
References (from this video)
- Striking Star Wars license drives broad interest
- Thematic terrain options and unit variety
- Relies on non-standard components (custom dice, rulers)
- Starter and terrain quality may vary; some models perceived as large for 28mm scale
- Heroic squad-based ground battles with iconic characters
- Star Wars universe, Galactic Civil War era
- Competitive, scenario-driven skirmish gameplay
- X-Wing
Mechanics (from transcript analysis)
- Activation order and command systems — Dials and activation order influence when units act in a turn
- Custom dice and attack resolution — Unique dice pool determines hits, defense, and damage with thematic symbols
- Movement rulers — Special measurement tools to move units; distances differ from standard grids
Video topics + discussion points
Quotes (from this video)
- it's Star Wars - big license, so that's gonna draw you in; that milkshake is gonna bring the boys to the yard
- the terrain that we've made before Shadow War is gonna work really well
- the terrain is all custom-built stuff that's not stuff they're gonna be selling
- not pre-painted, you have to build these guys and paint them
- the next three or four codex books are already printed and sitting in a warehouse
- Gen Con 50... they sold out four day badges early
References (from this video)
- great for Star Wars fans
- scales well for large battles
- terrain and painting effort required
- miniatures-based hex/spiral skirmish warfare
- Star Wars universe
- operational, theater-level campaigns
- Star Wars Imperial Assault
- Warhammer 40k
Mechanics (from transcript analysis)
- campaign_scaling — progression and upgrades across battles
- dice_combat — combat outcomes driven by dice with surge and cover rules
- miniatures_wargame — large range of model kits for battles with tactical movement
Video topics + discussion points
Quotes (from this video)
- I think Twilight Imperium is bananas
- I will sit and play it for 10 hours and be delighted by it
- Blood Bowl is one of the only games where Jamie usually beats me
- Star Wars Legion is going to be similar quality miniatures but if Rune Wars is any indication the miniatures weren't that much better
References (from this video)
- Strong Star Wars IP with accessible entry points
- Solid core rules and good skirmish scale
- Can require some investment in miniatures
- Some players feel rules updates shift balance
- tactical squad‑level battles in Star Wars
- Star Wars universe, iconic factions and units
- cinematic, theater‑style battles with exciting models
- Infinity
- Shatterpoint
- Warhammer 40,000 Combat Patrol
Mechanics (from transcript analysis)
- Terrain and line‑of‑sight emphasis — Tactical positioning with terrain to create cover and lines of attack.
- Unit activation and command structure — Carefully sequenced activations with command cards and orders.
Video topics + discussion points
Quotes (from this video)
- Combat Patrol is still the best way to do it for sure.
- Metallic speed paints 2.0 are my new favorites for nek runs
- Metallic speed paints are awesome
- Roadside Picnic audiobook is great I agree
- Zen published my first Skirmish game Zen nice
- I could definitely stand behind you know the airbrush paints love them since they launched them
References (from this video)
- High production value
- Familiar Star Wars setting for many players
- Complex for newcomers; learning curve
- Depends on expansions for full experience
- squad-level sci-fi warfare on iconic battlegrounds
- Star Wars ground battles with miniature troops
- campaign-like, scenario-driven skirmishes
- X-Wing
Mechanics (from transcript analysis)
- Battlefield command and unit leadership — Layered command hierarchy and activation mechanics
Video topics + discussion points
Quotes (from this video)
- it's my favorite convention
- it's definitely the biggest in the US
- there's a lot of people there
- try to get yourself to Adepticon
- the thing that I'm always the most interested in is the small stuff that you don't find in stores
- anytime that someone gives you something and you make a video you mention it
References (from this video)
- cinematic feel on the table
- large models and themed components
- expense
- time investment to play and collect
- large-scale battles with command cards and hero units
- Star Wars universe
- cinematic battles
Mechanics (from transcript analysis)
- activation cards — initiative/activation order governs turns
- miniatures-based combat — large plastic miniatures on varied terrain
Video topics + discussion points
Quotes (from this video)
- war cry is such a great system
- I find it interesting that people including myself are comparing war-cry to kill team
- Nova Open is a charity-focused convention with lots of seminars and hobby activities
- Gaslands to a new crowd at a hot Wheels show
- the capital pallet painting competition has apprentice, journeyman, and master divisions
References (from this video)
- contrast paints enable quick, clean white armor with shading
- apothecary white and black templar are particularly effective
- dry brushing adds highlights quickly
- desert-themed basing looks good and is easy
- some contrast colors don't perform as hoped
- one heavy weapon option in the box is not great
- color separation can vary between paints and requires shaking
- military campaign, sci-fi conflict
- Star Wars universe, ground-based miniature wargame featuring Imperial and Rebel factions
- abstract skirmish wargame; not story-driven
Mechanics (from transcript analysis)
- none_discussed — Video focuses on painting techniques; no gameplay mechanics discussed.
Video topics + discussion points
Quotes (from this video)
- there are two colors that are absolutely perfect for our friends the stormtroopers
- apothecary white and that is black Templar those two colors make going through your stormtroopers SuperDuper quick
- the contrast colors work spectacularly well on these stormtroopers
- get yourself some apothecary white and some black Templar
References (from this video)
- strong IP familiarity for players
- accessible entry point compared to larger army games
- licensing and licensing changes over time
- some players crave deeper army-wide progression
- allegiance-based ground combat in the Star Wars saga
- Star Wars universe
- heroic squad-level battles with cinematic flavor
- Warhammer 40,000
- Fallout: Wasteland Warfare
- Kill Team
Mechanics (from transcript analysis)
- squad-level miniature skirmish — unit activation, command actions, orders, and mission-based play
Video topics + discussion points
Quotes (from this video)
- I think the future of wargaming is going to be moving more and more towards just shorter quicker games, things being accessible in the way that everything is included.
- The future is going to be controlled by the communities and the players more than it has been by the companies.
- We don't bowl alone—that's just it; our game requires someone else to play with, to partner with, to have a club, to have a group, to have a community and I think that is very much in demand.
- Bloomhaven getting some good minis recently and that's one of those things that got a lot more people into playing nerdy board games.
- Indy is going to be a bigger part of it; I really like to see people see their miniature collection as the game engine and the rules be something you can plug the cartridge in and be playing lots of stuff.
- I think it's a really exciting time for skirmish games; the manufacturing world is broken open so everybody almost anybody can make their own cool game.
References (from this video)
- High production value, strong theme
- Takes time to learn rules and assemble armies
- Narrative skirmish-style army building with hero units
- Star Wars universe
- Thematic battles with film-inspired units and terrains
- Kill Team
- Age of Sigmar
Mechanics (from transcript analysis)
- Hero/special unit mechanics — Key characters impact battlefield dynamics with unique rules.
- Thematic army building — Players assemble forces to reflect a Star Wars era/theme.
Video topics + discussion points
Quotes (from this video)
- International tabletop day is a time for people to get together and play games; it’s basically a big promotional thing.
- Consistency is key if you're starting a YouTube channel—post on a schedule and keep it up.
- Gloomhaven has put my 40k on the back burner, but it’s because it’s that good a game.
- Start collecting boxes are great values for starting a new army; you get a lot of model for a fair price.
- I would like to try Star Wars Legion just to get the experience and talk about it more directly.
- 3D printing terrain is a game-changer for terrain variety and customization.
- If you want to paint big models, spray primer can save a lot of time and give an even base.