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Star Wars: The Card Game

Game ID: GID0302387
Collection Status
Description

It is a dark time for the galaxy. The Galactic Empire has consolidated its dominion through the might of the Imperial Navy. In the underworld of the Empire's most populated planets, and in strongholds throughout the Outer Rim, powerful gangsters rule vast criminal organizations. From the shadows, those lost to the grip of the dark side of the Force scheme to bring their evil designs to bear on an already oppressed galaxy.

Yet not all hope is lost. The Rebel Alliance resists the iron grip of the Empire. Smugglers and other fringe elements lend their aid to the Rebellion. And unknown to the Emperor and his dark minions of the Sith, the last remnants of the noble Jedi Order work tirelessly to restore peace and order to the galaxy.

Star Wars: The Card Game is a two-player card game that puts one player in command of the Rebels (light side, with the factions Jedi, Rebel Alliance, and Smugglers And Spies), and one player in command of the Empire (dark side, with the factions Sith, Imperial Navy, and Scum And Villainy). The Balance of the Force expansion allows multi-player games. The game is set within the time-frame of the original Star Wars trilogy.

Each player has a deck of objective cards representing various missions plus a deck of player cards of units (characters, vehicles, droids and creatures), events, enhancements and fates. Each objective is linked to a set of five player cards. Deck construction consists of choosing which objectives are to go into your objective deck, then adding each of those objective's set of five player cards to your player deck. Game play consists of deploying cards to your tableau, attacking your opponent's objectives, defending your own objectives, and committing cards to the Force Struggle.

The Empire wins if the Death Star dial reaches 12, with this dial increasing by one on each dark side turn, effectively putting a timer on the game. It may also be increased by winning the Force struggle, destroying light side objectives, and via card effects. The Rebels win by destroying three dark side objectives before the Empire wins.

Contains objective sets 1-36.

Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video Og-39WkLdbQ Unknown Channel top_10_list at 5:43 sentiment: positive
video_pk 7521 · mention_pk 22362
Video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme for Star Wars fans
  • Tightly designed duel experience
Cons
  • Can be hard for newcomers due to some complexity
Thematic elements
  • Galactic conflict and tactical skirmishes
  • Star Wars universe
  • epic space opera with deck management
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — players build and refine decks to perform actions
  • direct conflict — strategic battles to destroy the opponent's objectives
  • Resource management — managing cards and resources to deploy units and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thunder Road Vendetta is the best intro game with friends because it has dice it has a lot of dice that you get to roll
  • Cascadia is a very simple yet thinky thinky
  • the deck building game the card game about deck building
  • Seven Wonders duel which is also a great option we just like this better
  • Is Island Something Shiny is the best solo only game in our objective opinion
  • Dune Imperium is what we would call a Gamer's game
  • Quacks of Quedlinburg is the best intro board game overall in our opinion
References (from this video)
No references stored for this video.
Transcript Navigation
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